Performs a uniform texture lookup within the visual shader graph.
Performs a lookup operation on the texture provided as a uniform for the shader.
Sets the default color if no texture is assigned to the uniform.
Sets the texture filtering mode. See [enum TextureFilter] for options.
Sets the texture repeating mode. See [enum TextureRepeat] for options.
Defines the type of data provided by the source texture. See [enum TextureType] for options.
No hints are added to the uniform declaration.
Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion.
Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map.
Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap.
Represents the size of the [enum TextureType] enum.
Defaults to fully opaque white color.
Defaults to fully opaque black color.
Defaults to fully transparent black color.
Represents the size of the [enum ColorDefault] enum.
Represents the size of the [enum TextureFilter] enum.
Represents the size of the [enum TextureRepeat] enum.