Performs a uniform texture lookup within the visual shader graph. Performs a lookup operation on the texture provided as a uniform for the shader. Sets the default color if no texture is assigned to the uniform. Sets the texture filtering mode. See [enum TextureFilter] for options. Sets the texture repeating mode. See [enum TextureRepeat] for options. Defines the type of data provided by the source texture. See [enum TextureType] for options. No hints are added to the uniform declaration. Adds [code]source_color[/code] as hint to the uniform declaration for proper sRGB to linear conversion. Adds [code]hint_normal[/code] as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. Adds [code]hint_anisotropy[/code] as hint to the uniform declaration to use for a flowmap. Represents the size of the [enum TextureType] enum. Defaults to fully opaque white color. Defaults to fully opaque black color. Defaults to fully transparent black color. Represents the size of the [enum ColorDefault] enum. Represents the size of the [enum TextureFilter] enum. Represents the size of the [enum TextureRepeat] enum.