<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeScalarFunc" inherits="VisualShaderNode" category="Core" version="3.1"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function"> </member> </members> <constants> <constant name="FUNC_SIN" value="0" enum="Function"> </constant> <constant name="FUNC_COS" value="1" enum="Function"> </constant> <constant name="FUNC_TAN" value="2" enum="Function"> </constant> <constant name="FUNC_ASIN" value="3" enum="Function"> </constant> <constant name="FUNC_ACOS" value="4" enum="Function"> </constant> <constant name="FUNC_ATAN" value="5" enum="Function"> </constant> <constant name="FUNC_SINH" value="6" enum="Function"> </constant> <constant name="FUNC_COSH" value="7" enum="Function"> </constant> <constant name="FUNC_TANH" value="8" enum="Function"> </constant> <constant name="FUNC_LOG" value="9" enum="Function"> </constant> <constant name="FUNC_EXP" value="10" enum="Function"> </constant> <constant name="FUNC_SQRT" value="11" enum="Function"> </constant> <constant name="FUNC_ABS" value="12" enum="Function"> </constant> <constant name="FUNC_SIGN" value="13" enum="Function"> </constant> <constant name="FUNC_FLOOR" value="14" enum="Function"> </constant> <constant name="FUNC_ROUND" value="15" enum="Function"> </constant> <constant name="FUNC_CEIL" value="16" enum="Function"> </constant> <constant name="FUNC_FRAC" value="17" enum="Function"> </constant> <constant name="FUNC_SATURATE" value="18" enum="Function"> </constant> <constant name="FUNC_NEGATE" value="19" enum="Function"> </constant> </constants> </class>