<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeScalarFunc" inherits="VisualShaderNode" category="Core" version="3.1">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeScalarFunc.Function">
		</member>
	</members>
	<constants>
		<constant name="FUNC_SIN" value="0" enum="Function">
		</constant>
		<constant name="FUNC_COS" value="1" enum="Function">
		</constant>
		<constant name="FUNC_TAN" value="2" enum="Function">
		</constant>
		<constant name="FUNC_ASIN" value="3" enum="Function">
		</constant>
		<constant name="FUNC_ACOS" value="4" enum="Function">
		</constant>
		<constant name="FUNC_ATAN" value="5" enum="Function">
		</constant>
		<constant name="FUNC_SINH" value="6" enum="Function">
		</constant>
		<constant name="FUNC_COSH" value="7" enum="Function">
		</constant>
		<constant name="FUNC_TANH" value="8" enum="Function">
		</constant>
		<constant name="FUNC_LOG" value="9" enum="Function">
		</constant>
		<constant name="FUNC_EXP" value="10" enum="Function">
		</constant>
		<constant name="FUNC_SQRT" value="11" enum="Function">
		</constant>
		<constant name="FUNC_ABS" value="12" enum="Function">
		</constant>
		<constant name="FUNC_SIGN" value="13" enum="Function">
		</constant>
		<constant name="FUNC_FLOOR" value="14" enum="Function">
		</constant>
		<constant name="FUNC_ROUND" value="15" enum="Function">
		</constant>
		<constant name="FUNC_CEIL" value="16" enum="Function">
		</constant>
		<constant name="FUNC_FRAC" value="17" enum="Function">
		</constant>
		<constant name="FUNC_SATURATE" value="18" enum="Function">
		</constant>
		<constant name="FUNC_NEGATE" value="19" enum="Function">
		</constant>
	</constants>
</class>