<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeParticleRandomness" inherits="VisualShaderNode" version="4.0"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeParticleRandomness.OpType" default="0"> </member> </members> <constants> <constant name="OP_TYPE_SCALAR" value="0" enum="OpType"> </constant> <constant name="OP_TYPE_VECTOR" value="1" enum="OpType"> </constant> <constant name="OP_TYPE_MAX" value="2" enum="OpType"> Represents the size of the [enum OpType] enum. </constant> </constants> </class>