<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeParticleMeshEmitter" inherits="VisualShaderNodeParticleEmitter" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A visual shader node that makes particles emitted in a shape defined by a [Mesh]. </brief_description> <description> [VisualShaderNodeParticleEmitter] that makes the particles emitted in a shape of the assigned [member mesh]. It will emit from the mesh's surfaces, either all or only the specified one. </description> <tutorials> </tutorials> <members> <member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh"> The [Mesh] that defines emission shape. </member> <member name="surface_index" type="int" setter="set_surface_index" getter="get_surface_index" default="0"> Index of the surface that emits particles. [member use_all_surfaces] must be [code]false[/code] for this to take effect. </member> <member name="use_all_surfaces" type="bool" setter="set_use_all_surfaces" getter="is_use_all_surfaces" default="true"> If [code]true[/code], the particles will emit from all surfaces of the mesh. </member> </members> </class>