<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeMix" inherits="VisualShaderNode" version="4.0">
	<brief_description>
		Linearly interpolates between two values within the visual shader graph.
	</brief_description>
	<description>
		Translates to [code]mix(a, b, weight)[/code] in the shader language.
	</description>
	<tutorials>
	</tutorials>
	<methods>
	</methods>
	<members>
		<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMix.OpType" default="0">
			A type of operands and returned value.
		</member>
	</members>
	<constants>
		<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
			A scalar type.
		</constant>
		<constant name="OP_TYPE_VECTOR" value="1" enum="OpType">
			A vector type.
		</constant>
		<constant name="OP_TYPE_VECTOR_SCALAR" value="2" enum="OpType">
			A vector type. [code]weight[/code] port is using a scalar type.
		</constant>
		<constant name="OP_TYPE_MAX" value="3" enum="OpType">
			Represents the size of the [enum OpType] enum.
		</constant>
	</constants>
</class>