<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeIntOp" inherits="VisualShaderNode" version="4.0"> <brief_description> An integer scalar operator to be used within the visual shader graph. </brief_description> <description> Applies [member operator] to two integer inputs: [code]a[/code] and [code]b[/code]. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeIntOp.Operator" default="0"> An operator to be applied to the inputs. See [enum Operator] for options. </member> </members> <constants> <constant name="OP_ADD" value="0" enum="Operator"> Sums two numbers using [code]a + b[/code]. </constant> <constant name="OP_SUB" value="1" enum="Operator"> Subtracts two numbers using [code]a - b[/code]. </constant> <constant name="OP_MUL" value="2" enum="Operator"> Multiplies two numbers using [code]a * b[/code]. </constant> <constant name="OP_DIV" value="3" enum="Operator"> Divides two numbers using [code]a / b[/code]. </constant> <constant name="OP_MOD" value="4" enum="Operator"> Calculates the remainder of two numbers using [code]a % b[/code]. </constant> <constant name="OP_MAX" value="5" enum="Operator"> Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. </constant> <constant name="OP_MIN" value="6" enum="Operator"> Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. </constant> </constants> </class>