<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeIntFunc" inherits="VisualShaderNode" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> A scalar integer function to be used within the visual shader graph. </brief_description> <description> Accept an integer scalar ([code]x[/code]) to the input port and transform it according to [member function]. </description> <tutorials> </tutorials> <members> <member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeIntFunc.Function" default="2"> A function to be applied to the scalar. See [enum Function] for options. </member> </members> <constants> <constant name="FUNC_ABS" value="0" enum="Function"> Returns the absolute value of the parameter. Translates to [code]abs(x)[/code] in the Godot Shader Language. </constant> <constant name="FUNC_NEGATE" value="1" enum="Function"> Negates the [code]x[/code] using [code]-(x)[/code]. </constant> <constant name="FUNC_SIGN" value="2" enum="Function"> Extracts the sign of the parameter. Translates to [code]sign(x)[/code] in the Godot Shader Language. </constant> <constant name="FUNC_BITWISE_NOT" value="3" enum="Function"> Returns the result of bitwise [code]NOT[/code] operation on the integer. Translates to [code]~a[/code] in the Godot Shader Language. </constant> <constant name="FUNC_MAX" value="4" enum="Function"> Represents the size of the [enum Function] enum. </constant> </constants> </class>