<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeGroupBase" inherits="VisualShaderNodeResizableBase" version="4.0"> <brief_description> Base class for a family of nodes with variable amount of input and output ports within the visual shader graph. </brief_description> <description> Currently, has no direct usage, use the derived classes instead. </description> <tutorials> </tutorials> <methods> <method name="add_input_port"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="type" type="int" /> <argument index="2" name="name" type="String" /> <description> Adds an input port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code]. </description> </method> <method name="add_output_port"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="type" type="int" /> <argument index="2" name="name" type="String" /> <description> Adds an output port with the specified [code]type[/code] (see [enum VisualShaderNode.PortType]) and [code]name[/code]. </description> </method> <method name="clear_input_ports"> <return type="void" /> <description> Removes all previously specified input ports. </description> </method> <method name="clear_output_ports"> <return type="void" /> <description> Removes all previously specified output ports. </description> </method> <method name="get_free_input_port_id" qualifiers="const"> <return type="int" /> <description> Returns a free input port ID which can be used in [method add_input_port]. </description> </method> <method name="get_free_output_port_id" qualifiers="const"> <return type="int" /> <description> Returns a free output port ID which can be used in [method add_output_port]. </description> </method> <method name="get_input_port_count" qualifiers="const"> <return type="int" /> <description> Returns the number of input ports in use. Alternative for [method get_free_input_port_id]. </description> </method> <method name="get_inputs" qualifiers="const"> <return type="String" /> <description> Returns a [String] description of the input ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_input_port]). </description> </method> <method name="get_output_port_count" qualifiers="const"> <return type="int" /> <description> Returns the number of output ports in use. Alternative for [method get_free_output_port_id]. </description> </method> <method name="get_outputs" qualifiers="const"> <return type="String" /> <description> Returns a [String] description of the output ports as a colon-separated list using the format [code]id,type,name;[/code] (see [method add_output_port]). </description> </method> <method name="has_input_port" qualifiers="const"> <return type="bool" /> <argument index="0" name="id" type="int" /> <description> Returns [code]true[/code] if the specified input port exists. </description> </method> <method name="has_output_port" qualifiers="const"> <return type="bool" /> <argument index="0" name="id" type="int" /> <description> Returns [code]true[/code] if the specified output port exists. </description> </method> <method name="is_valid_port_name" qualifiers="const"> <return type="bool" /> <argument index="0" name="name" type="String" /> <description> Returns [code]true[/code] if the specified port name does not override an existed port name and is valid within the shader. </description> </method> <method name="remove_input_port"> <return type="void" /> <argument index="0" name="id" type="int" /> <description> Removes the specified input port. </description> </method> <method name="remove_output_port"> <return type="void" /> <argument index="0" name="id" type="int" /> <description> Removes the specified output port. </description> </method> <method name="set_input_port_name"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="name" type="String" /> <description> Renames the specified input port. </description> </method> <method name="set_input_port_type"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="type" type="int" /> <description> Sets the specified input port's type (see [enum VisualShaderNode.PortType]). </description> </method> <method name="set_inputs"> <return type="void" /> <argument index="0" name="inputs" type="String" /> <description> Defines all input ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_input_port]). </description> </method> <method name="set_output_port_name"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="name" type="String" /> <description> Renames the specified output port. </description> </method> <method name="set_output_port_type"> <return type="void" /> <argument index="0" name="id" type="int" /> <argument index="1" name="type" type="int" /> <description> Sets the specified output port's type (see [enum VisualShaderNode.PortType]). </description> </method> <method name="set_outputs"> <return type="void" /> <argument index="0" name="outputs" type="String" /> <description> Defines all output ports using a [String] formatted as a colon-separated list: [code]id,type,name;[/code] (see [method add_output_port]). </description> </method> </methods> </class>