<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeFresnel" inherits="VisualShaderNode" version="4.0"> <brief_description> A Fresnel effect to be used within the visual shader graph. </brief_description> <description> Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it). </description> <tutorials> </tutorials> <methods> </methods> <constants> </constants> </class>