A scalar float uniform to be used within the visual shader graph.
Translated to [code]uniform float[/code] in the shader language.
A hint applied to the uniform, which controls the values it can take when set through the inspector.
Minimum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
Maximum value for range hints. Used if [member hint] is set to [constant HINT_RANGE] or [constant HINT_RANGE_STEP].
Step (increment) value for the range hint with step. Used if [member hint] is set to [constant HINT_RANGE_STEP].
No hint used.
A range hint for scalar value, which limits possible input values between [member min] and [member max]. Translated to [code]hint_range(min, max)[/code] in shader code.
A range hint for scalar value with step, which limits possible input values between [member min] and [member max], with a step (increment) of [member step]). Translated to [code]hint_range(min, max, step)[/code] in shader code.