<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeCubeMap" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="cube_map" type="CubeMap" setter="set_cube_map" getter="get_cube_map"> </member> <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ ]" /> <member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeCubeMap.Source" default="0"> </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeCubeMap.TextureType" default="0"> </member> </members> <constants> <constant name="SOURCE_TEXTURE" value="0" enum="Source"> </constant> <constant name="SOURCE_PORT" value="1" enum="Source"> </constant> <constant name="TYPE_DATA" value="0" enum="TextureType"> </constant> <constant name="TYPE_COLOR" value="1" enum="TextureType"> </constant> <constant name="TYPE_NORMALMAP" value="2" enum="TextureType"> </constant> </constants> </class>