<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeColorOp" inherits="VisualShaderNode" category="Core" version="3.2"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="default_input_values" type="Array" setter="_set_default_input_values" getter="_get_default_input_values" override="true" default="[ 0, Vector3( 0, 0, 0 ), 1, Vector3( 0, 0, 0 ) ]" /> <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeColorOp.Operator" default="0"> </member> </members> <constants> <constant name="OP_SCREEN" value="0" enum="Operator"> </constant> <constant name="OP_DIFFERENCE" value="1" enum="Operator"> </constant> <constant name="OP_DARKEN" value="2" enum="Operator"> </constant> <constant name="OP_LIGHTEN" value="3" enum="Operator"> </constant> <constant name="OP_OVERLAY" value="4" enum="Operator"> </constant> <constant name="OP_DODGE" value="5" enum="Operator"> </constant> <constant name="OP_BURN" value="6" enum="Operator"> </constant> <constant name="OP_SOFT_LIGHT" value="7" enum="Operator"> </constant> <constant name="OP_HARD_LIGHT" value="8" enum="Operator"> </constant> </constants> </class>