Clamps a value within the visual shader graph.
Constrains a value to lie between [code]min[/code] and [code]max[/code] values.
A type of operands and returned value.
A floating-point scalar.
An integer scalar.
An unsigned integer scalar.
A 2D vector type.
A 3D vector type.
A 4D vector type.
Represents the size of the [enum OpType] enum.