<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualInstance3D" inherits="Node3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> Parent of all visual 3D nodes. </brief_description> <description> The [VisualInstance3D] is used to connect a resource to a visual representation. All visual 3D nodes inherit from the [VisualInstance3D]. In general, you should not access the [VisualInstance3D] properties directly as they are accessed and managed by the nodes that inherit from [VisualInstance3D]. [VisualInstance3D] is the node representation of the [RenderingServer] instance. </description> <tutorials> </tutorials> <methods> <method name="_get_aabb" qualifiers="virtual const"> <return type="AABB" /> <description> </description> </method> <method name="get_aabb" qualifiers="const"> <return type="AABB" /> <description> Returns the [AABB] (also known as the bounding box) for this [VisualInstance3D]. </description> </method> <method name="get_base" qualifiers="const"> <return type="RID" /> <description> Returns the RID of the resource associated with this [VisualInstance3D]. For example, if the Node is a [MeshInstance3D], this will return the RID of the associated [Mesh]. </description> </method> <method name="get_instance" qualifiers="const"> <return type="RID" /> <description> Returns the RID of this instance. This RID is the same as the RID returned by [method RenderingServer.instance_create]. This RID is needed if you want to call [RenderingServer] functions directly on this [VisualInstance3D]. </description> </method> <method name="get_layer_mask_value" qualifiers="const"> <return type="bool" /> <param index="0" name="layer_number" type="int" /> <description> Returns whether or not the specified layer of the [member layers] is enabled, given a [code]layer_number[/code] between 1 and 20. </description> </method> <method name="set_base"> <return type="void" /> <param index="0" name="base" type="RID" /> <description> Sets the resource that is instantiated by this [VisualInstance3D], which changes how the engine handles the [VisualInstance3D] under the hood. Equivalent to [method RenderingServer.instance_set_base]. </description> </method> <method name="set_layer_mask_value"> <return type="void" /> <param index="0" name="layer_number" type="int" /> <param index="1" name="value" type="bool" /> <description> Based on [param value], enables or disables the specified layer in the [member layers], given a [param layer_number] between 1 and 20. </description> </method> </methods> <members> <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask"> The render layer(s) this [VisualInstance3D] is drawn on. This object will only be visible for [Camera3D]s whose cull mask includes the render object this [VisualInstance3D] is set to. For [Light3D]s, this can be used to control which [VisualInstance3D]s are affected by a specific light. For [GPUParticles3D], this can be used to control which particles are effected by a specific attractor. For [Decal]s, this can be used to control which [VisualInstance3D]s are affected by a specific decal. </member> </members> </class>