<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualInstance" inherits="Spatial" category="Core" version="3.1"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_aabb" qualifiers="const"> <return type="AABB"> </return> <description> Returns the [AABB] (also known as the bounding box) for this VisualInstance. </description> </method> <method name="get_layer_mask_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="layer" type="int"> </argument> <description> </description> </method> <method name="get_transformed_aabb" qualifiers="const"> <return type="AABB"> </return> <description> Returns the transformed [AABB] (also known as the bounding box) for this VisualInstance. Transformed in this case means the [AABB] plus the position, rotation, and scale of the [Spatial]s [Transform] </description> </method> <method name="set_base"> <return type="void"> </return> <argument index="0" name="base" type="RID"> </argument> <description> Sets the base of the VisualInstance, which changes how the engine handles the VisualInstance under the hood. It is recommended to only use set_base if you know what you're doing. </description> </method> <method name="set_layer_mask_bit"> <return type="void"> </return> <argument index="0" name="layer" type="int"> </argument> <argument index="1" name="enabled" type="bool"> </argument> <description> </description> </method> </methods> <members> <member name="layers" type="int" setter="set_layer_mask" getter="get_layer_mask"> The render layer(s) this VisualInstance is drawn on. This object will only be visible for [Camera]s whose cull mask includes the render object this VisualInstance is set to. </member> </members> <constants> </constants> </class>