<?xml version="1.0" encoding="UTF-8" ?> <class name="VisibilityEnabler2D" inherits="VisibilityNotifier2D" category="Core" version="3.2"> <brief_description> Enable certain nodes only when visible. </brief_description> <description> The VisibilityEnabler2D will disable [RigidBody2D], [AnimationPlayer], and other nodes when they are not visible. It will only affect other nodes within the same scene as the VisibilityEnabler2D itself. </description> <tutorials> </tutorials> <demos> </demos> <methods> </methods> <members> <member name="freeze_bodies" type="bool" setter="set_enabler" getter="is_enabler_enabled"> If [code]true[/code], [RigidBody2D] nodes will be paused. </member> <member name="pause_animated_sprites" type="bool" setter="set_enabler" getter="is_enabler_enabled"> If [code]true[/code], [AnimatedSprite] nodes will be paused. </member> <member name="pause_animations" type="bool" setter="set_enabler" getter="is_enabler_enabled"> If [code]true[/code], [AnimationPlayer] nodes will be paused. </member> <member name="pause_particles" type="bool" setter="set_enabler" getter="is_enabler_enabled"> If [code]true[/code], [Particles2D] nodes will be paused. </member> <member name="physics_process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled"> If [code]true[/code], the parent's [method Node._physics_process] will be stopped. </member> <member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled"> If [code]true[/code], the parent's [method Node._process] will be stopped. </member> </members> <constants> <constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler"> This enabler will pause [AnimationPlayer] nodes. </constant> <constant name="ENABLER_FREEZE_BODIES" value="1" enum="Enabler"> This enabler will freeze [RigidBody2D] nodes. </constant> <constant name="ENABLER_PAUSE_PARTICLES" value="2" enum="Enabler"> This enabler will stop [Particles2D] nodes. </constant> <constant name="ENABLER_PARENT_PROCESS" value="3" enum="Enabler"> This enabler will stop the parent's _process function. </constant> <constant name="ENABLER_PARENT_PHYSICS_PROCESS" value="4" enum="Enabler"> This enabler will stop the parent's _physics_process function. </constant> <constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler"> </constant> <constant name="ENABLER_MAX" value="6" enum="Enabler"> </constant> </constants> </class>