<?xml version="1.0" encoding="UTF-8" ?> <class name="ViewportTexture" inherits="Texture" category="Core" version="3.2"> <brief_description> Texture which displays the content of a [Viewport]. </brief_description> <description> Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. </description> <tutorials> </tutorials> <methods> </methods> <members> <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")"> The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. </member> </members> <constants> </constants> </class>