<?xml version="1.0" encoding="UTF-8" ?> <class name="ViewportTexture" inherits="Texture2D" version="4.0"> <brief_description> Texture which displays the content of a [Viewport]. </brief_description> <description> Displays the content of a [Viewport] node as a dynamic [Texture2D]. This can be used to mix controls, 2D, and 3D elements in the same scene. To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. </description> <tutorials> <link title="GUI in 3D Demo">https://godotengine.org/asset-library/asset/127</link> <link title="3D in 2D Demo">https://godotengine.org/asset-library/asset/128</link> <link title="2D in 3D Demo">https://godotengine.org/asset-library/asset/129</link> <link title="3D Viewport Scaling Demo">https://godotengine.org/asset-library/asset/586</link> </tutorials> <methods> </methods> <members> <member name="resource_local_to_scene" type="bool" setter="set_local_to_scene" getter="is_local_to_scene" override="true" default="true" /> <member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene" default="NodePath("")"> The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture. </member> </members> <constants> </constants> </class>