Vector used for 3D math using integer coordinates.
3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required.
[b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code].
https://docs.godotengine.org/en/latest/tutorials/math/index.html
Returns a [Vector3i] with the given components.
Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated.
Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants.
Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants.
Returns the vector with each component set to one or negative one, depending on the signs of the components.
The vector's X component. Also accessible by using the index position [code][0][/code].
The vector's Y component. Also accessible by using the index position [code][1][/code].
The vector's Z component. Also accessible by using the index position [code][2][/code].
Enumerated value for the X axis.
Enumerated value for the Y axis.
Enumerated value for the Z axis.
Zero vector.
One vector.
Left unit vector.
Right unit vector.
Up unit vector.
Down unit vector.
Forward unit vector.
Back unit vector.