Vector used for 3D math using integer coordinates. 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. It uses integer coordinates and is therefore preferable to [Vector3] when exact precision is required. [b]Note:[/b] In a boolean context, a Vector3i will evaluate to [code]false[/code] if it's equal to [code]Vector3i(0, 0, 0)[/code]. Otherwise, a Vector3i will always evaluate to [code]true[/code]. https://docs.godotengine.org/en/latest/tutorials/math/index.html Returns a [Vector3i] with the given components. Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated. Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. Returns the vector with each component set to one or negative one, depending on the signs of the components. The vector's X component. Also accessible by using the index position [code][0][/code]. The vector's Y component. Also accessible by using the index position [code][1][/code]. The vector's Z component. Also accessible by using the index position [code][2][/code]. Enumerated value for the X axis. Enumerated value for the Y axis. Enumerated value for the Z axis. Zero vector. One vector. Left unit vector. Right unit vector. Up unit vector. Down unit vector. Forward unit vector. Back unit vector.