Vector used for 3D math using integer coordinates.
3-element structure that can be used to represent positions in 3D space or any other pair of numeric values.
It uses integer coordinates.
https://docs.godotengine.org/en/latest/tutorials/math/index.html
Returns a [Vector3i] with the given components.
Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated.
Enumerated value for the X axis.
Enumerated value for the Y axis.
Enumerated value for the Z axis.
Zero vector.
One vector.
Left unit vector.
Right unit vector.
Up unit vector.
Down unit vector.
Forward unit vector.
Back unit vector.