<?xml version="1.0" encoding="UTF-8" ?> <class name="Vector3i" version="4.0"> <brief_description> Vector used for 3D math using integer coordinates. </brief_description> <description> 3-element structure that can be used to represent positions in 3D space or any other pair of numeric values. It uses integer coordinates. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector3i"> <return type="Vector3i"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <argument index="2" name="z" type="int"> </argument> <description> Returns a [Vector3i] with the given components. </description> </method> <method name="Vector3i"> <return type="Vector3i"> </return> <argument index="0" name="from" type="Vector3"> </argument> <description> Constructs a new [Vector3i] from [Vector3]. The floating point coordinates will be truncated. </description> </method> </methods> <constants> <constant name="AXIS_X" value="0"> Enumerated value for the X axis. </constant> <constant name="AXIS_Y" value="1"> Enumerated value for the Y axis. </constant> <constant name="AXIS_Z" value="2"> Enumerated value for the Z axis. </constant> <constant name="ZERO" value="Vector3i( 0, 0, 0 )"> Zero vector. </constant> <constant name="ONE" value="Vector3i( 1, 1, 1 )"> One vector. </constant> <constant name="LEFT" value="Vector3i( -1, 0, 0 )"> Left unit vector. </constant> <constant name="RIGHT" value="Vector3i( 1, 0, 0 )"> Right unit vector. </constant> <constant name="UP" value="Vector3i( 0, 1, 0 )"> Up unit vector. </constant> <constant name="DOWN" value="Vector3i( 0, -1, 0 )"> Down unit vector. </constant> <constant name="FORWARD" value="Vector3i( 0, 0, -1 )"> Forward unit vector. </constant> <constant name="BACK" value="Vector3i( 0, 0, 1 )"> Back unit vector. </constant> </constants> </class>