Vector class, which performs basic 3D vector math operations. Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations. http://docs.godotengine.org/en/3.0/tutorials/math/index.html Returns a Vector3 with the given components. Returns a new vector with all components in absolute values (i.e. positive). Returns the minimum angle to the given vector. Returns the vector "bounced off" from a plane defined by the given normal. Returns a new vector with all components rounded up. Returns the cross product with [code]b[/code]. Performs a cubic interpolation between vectors [code]pre_a[/code], [code]a[/code], [code]b[/code], [code]post_b[/code] ([code]a[/code] is current), by the given amount (t). (t) should be a float of 0.0-1.0, a percentage of how far along the interpolation is. Returns the squared distance to [code]b[/code]. Prefer this function over [method distance_to] if you need to sort vectors or need the squared distance for some formula. Returns the distance to [code]b[/code]. Returns the vector projected onto the vector [code]b[/code]. Returns the dot product with [code]b[/code]. Returns a new vector with all components rounded down. Returns the inverse of the vector. This is the same as [code]Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )[/code]. Returns [code]true[/code] if the vector is normalized. Returns the vector's length. Returns the vector's length squared. Prefer this function over [method length] if you need to sort vectors or need the squared length for some formula. Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], a percentage of how far along the interpolation is. Returns the axis of the vector's largest value. See [code]AXIS_*[/code] constants. Returns the axis of the vector's smallest value. See [code]AXIS_*[/code] constants. Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code]. Returns the outer product with [code]b[/code]. Returns the vector reflected from a plane defined by the given normal. Rotates the vector around a given axis by [code]phi[/code] radians. The axis must be a normalized vector. Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero. Returns the result of SLERP between this vector and "b", by amount "t". "t" should be a float of 0.0-1.0, a percentage of how far along the interpolation is. Both vectors need to be normalized. Returns the component of the vector along a plane defined by the given normal. Returns a copy of the vector, snapped to the lowest neared multiple. Returns a diagonal matrix with the vector as main diagonal. The vector's x component. The vector's y component. The vector's z component. Enumerated value for the X axis. Returned by [method max_axis] and [method min_axis]. Enumerated value for the Y axis. Enumerated value for the Z axis.