<?xml version="1.0" encoding="UTF-8" ?> <class name="Vector2i" version="4.0"> <brief_description> Vector used for 2D math using integer coordinates. </brief_description> <description> 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. It uses integer coordinates. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> </tutorials> <methods> <method name="Vector2i"> <return type="Vector2i"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <description> Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code]. </description> </method> <method name="Vector2i"> <return type="Vector2i"> </return> <argument index="0" name="from" type="Vector2"> </argument> <description> Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated. </description> </method> <method name="abs"> <return type="Vector2i"> </return> <description> Returns a new vector with all components in absolute values (i.e. positive). </description> </method> <method name="aspect"> <return type="float"> </return> <description> Returns the ratio of [member x] to [member y]. </description> </method> <method name="sign"> <return type="Vector2i"> </return> <description> Returns the vector with each component set to one or negative one, depending on the signs of the components. </description> </method> </methods> <members> <member name="x" type="int" setter="" getter="" default="0"> The vector's X component. Also accessible by using the index position [code][0][/code]. </member> <member name="y" type="int" setter="" getter="" default="0"> The vector's Y component. Also accessible by using the index position [code][1][/code]. </member> </members> <constants> <constant name="AXIS_X" value="0"> Enumerated value for the X axis. </constant> <constant name="AXIS_Y" value="1"> Enumerated value for the Y axis. </constant> <constant name="ZERO" value="Vector2i( 0, 0 )"> Zero vector. </constant> <constant name="ONE" value="Vector2i( 1, 1 )"> One vector. </constant> <constant name="LEFT" value="Vector2i( -1, 0 )"> Left unit vector. </constant> <constant name="RIGHT" value="Vector2i( 1, 0 )"> Right unit vector. </constant> <constant name="UP" value="Vector2i( 0, -1 )"> Up unit vector. </constant> <constant name="DOWN" value="Vector2i( 0, 1 )"> Down unit vector. </constant> </constants> </class>