<?xml version="1.0" encoding="UTF-8" ?> <class name="Vector2i" version="4.0"> <brief_description> Vector used for 2D math using integer coordinates. </brief_description> <description> 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required. [b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code]. </description> <tutorials> <link title="Math tutorial index">https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> <link title="Vector math">https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html</link> <link title="3Blue1Brown Essence of Linear Algebra">https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab</link> </tutorials> <methods> <method name="Vector2i" qualifiers="constructor"> <return type="Vector2i"> </return> <description> Constructs a default-initialized [Vector2i] with all components set to [code]0[/code]. </description> </method> <method name="Vector2i" qualifiers="constructor"> <return type="Vector2i"> </return> <argument index="0" name="from" type="Vector2i"> </argument> <description> Constructs a [Vector2i] as a copy of the given [Vector2i]. </description> </method> <method name="Vector2i" qualifiers="constructor"> <return type="Vector2i"> </return> <argument index="0" name="from" type="Vector2"> </argument> <description> Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated. </description> </method> <method name="Vector2i" qualifiers="constructor"> <return type="Vector2i"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <description> Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code]. </description> </method> <method name="abs" qualifiers="const"> <return type="Vector2i"> </return> <description> Returns a new vector with all components in absolute values (i.e. positive). </description> </method> <method name="aspect" qualifiers="const"> <return type="float"> </return> <description> Returns the ratio of [member x] to [member y]. </description> </method> <method name="operator !=" qualifiers="operator"> <return type="bool"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator %" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator %" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="int"> </argument> <description> </description> </method> <method name="operator *" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator *" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="float"> </argument> <description> </description> </method> <method name="operator *" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="int"> </argument> <description> </description> </method> <method name="operator +" qualifiers="operator"> <return type="Vector2i"> </return> <description> </description> </method> <method name="operator +" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator -" qualifiers="operator"> <return type="Vector2i"> </return> <description> </description> </method> <method name="operator -" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator /" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator /" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="float"> </argument> <description> </description> </method> <method name="operator /" qualifiers="operator"> <return type="Vector2i"> </return> <argument index="0" name="right" type="int"> </argument> <description> </description> </method> <method name="operator <" qualifiers="operator"> <return type="bool"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator <=" qualifiers="operator"> <return type="bool"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator ==" qualifiers="operator"> <return type="bool"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator >" qualifiers="operator"> <return type="bool"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator >=" qualifiers="operator"> <return type="bool"> </return> <argument index="0" name="right" type="Vector2i"> </argument> <description> </description> </method> <method name="operator []" qualifiers="operator"> <return type="int"> </return> <argument index="0" name="index" type="int"> </argument> <description> </description> </method> <method name="sign" qualifiers="const"> <return type="Vector2i"> </return> <description> Returns the vector with each component set to one or negative one, depending on the signs of the components. </description> </method> </methods> <members> <member name="x" type="int" setter="" getter="" default="0"> The vector's X component. Also accessible by using the index position [code][0][/code]. </member> <member name="y" type="int" setter="" getter="" default="0"> The vector's Y component. Also accessible by using the index position [code][1][/code]. </member> </members> <constants> <constant name="AXIS_X" value="0"> Enumerated value for the X axis. </constant> <constant name="AXIS_Y" value="1"> Enumerated value for the Y axis. </constant> <constant name="ZERO" value="Vector2i( 0, 0 )"> Zero vector, a vector with all components set to [code]0[/code]. </constant> <constant name="ONE" value="Vector2i( 1, 1 )"> One vector, a vector with all components set to [code]1[/code]. </constant> <constant name="LEFT" value="Vector2i( -1, 0 )"> Left unit vector. Represents the direction of left. </constant> <constant name="RIGHT" value="Vector2i( 1, 0 )"> Right unit vector. Represents the direction of right. </constant> <constant name="UP" value="Vector2i( 0, -1 )"> Up unit vector. Y is down in 2D, so this vector points -Y. </constant> <constant name="DOWN" value="Vector2i( 0, 1 )"> Down unit vector. Y is down in 2D, so this vector points +Y. </constant> </constants> </class>