Vector used for 2D math using integer coordinates.
2-element structure that can be used to represent positions in 2D space or any other pair of numeric values.
It uses integer coordinates and is therefore preferable to [Vector2] when exact precision is required.
[b]Note:[/b] In a boolean context, a Vector2i will evaluate to [code]false[/code] if it's equal to [code]Vector2i(0, 0)[/code]. Otherwise, a Vector2i will always evaluate to [code]true[/code].
https://docs.godotengine.org/en/latest/tutorials/math/index.html
https://docs.godotengine.org/en/latest/tutorials/math/vector_math.html
https://www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab
Constructs a new [Vector2i] from the given [code]x[/code] and [code]y[/code].
Constructs a new [Vector2i] from [Vector2]. The floating point coordinates will be truncated.
Returns a new vector with all components in absolute values (i.e. positive).
Returns the ratio of [member x] to [member y].
Returns the vector with each component set to one or negative one, depending on the signs of the components.
The vector's X component. Also accessible by using the index position [code][0][/code].
The vector's Y component. Also accessible by using the index position [code][1][/code].
Enumerated value for the X axis.
Enumerated value for the Y axis.
Zero vector, a vector with all components set to [code]0[/code].
One vector, a vector with all components set to [code]1[/code].
Left unit vector. Represents the direction of left.
Right unit vector. Represents the direction of right.
Up unit vector. Y is down in 2D, so this vector points -Y.
Down unit vector. Y is down in 2D, so this vector points +Y.