Vector used for 2D math.
2-element structure that can be used to represent positions in 2d space or any other pair of numeric values.
https://docs.godotengine.org/en/latest/tutorials/math/index.html
Constructs a new Vector2 from the given x and y.
Returns a new vector with all components in absolute values (i.e. positive).
Returns the vector's angle in radians with respect to the x-axis, or [code](1, 0)[/code] vector.
Equivalent to the result of atan2 when called with the vector's x and y as parameters: [code]atan2(x, y)[/code].
Returns the angle in radians between the two vectors.
Returns the angle in radians between the line connecting the two points and the x coordinate.
Returns the ratio of x to y.
Returns the vector "bounced off" from a plane defined by the given normal.
Returns the vector with all components rounded up.
Returns the vector with a maximum length.
Returns the 2 dimensional analog of the cross product with the given vector.
Cubicly interpolates between this vector and [code]b[/code] using [code]pre_a[/code] and [code]post_b[/code] as handles, and returns the result at position [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation.
Returns the normalized vector pointing from this vector to [code]b[/code].
Returns the squared distance to vector [code]b[/code]. Prefer this function over [method distance_to] if you need to sort vectors or need the squared distance for some formula.
Returns the distance to vector [code]b[/code].
Returns the dot product with vector [code]b[/code].
Returns the vector with all components rounded down.
Returns [code]true[/code] if the vector is normalized.
Returns the vector's length.
Returns the vector's length squared. Prefer this method over [method length] if you need to sort vectors or need the squared length for some formula.
Returns the result of the linear interpolation between this vector and [code]b[/code] by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation.
Moves the vector toward [code]to[/code] by the fixed [code]delta[/code] amount.
Returns the vector scaled to unit length. Equivalent to [code]v / v.length()[/code].
Returns the vector projected onto the vector [code]b[/code].
Returns the vector reflected from a plane defined by the given normal.
Returns the vector rotated by [code]phi[/code] radians. See also [method @GDScript.deg2rad].
Returns the vector with all components rounded to the nearest integer, with halfway cases rounded away from zero.
Returns the result of SLERP between this vector and [code]b[/code], by amount [code]t[/code]. [code]t[/code] is in the range of [code]0.0 - 1.0[/code], representing the amount of interpolation.
Both vectors need to be normalized.
Returns the component of the vector along a plane defined by the given normal.
Returns the vector snapped to a grid with the given size.
Returns a perpendicular vector.
The vector's x component. Also accessible by using the index position [code][0][/code].
The vector's y component. Also accessible by using the index position [code][1][/code].
Zero vector.
One vector.
Infinite vector.
Left unit vector.
Right unit vector.
Up unit vector.
Down unit vector.