<?xml version="1.0" encoding="UTF-8" ?> <class name="UndoRedo" inherits="Object" category="Core" version="3.1"> <brief_description> Helper to manage UndoRedo in the editor or custom tools. </brief_description> <description> Helper to manage UndoRedo in the editor or custom tools. It works by registering methods and property changes inside 'actions'. Common behavior is to create an action, then add do/undo calls to functions or property changes, then committing the action. Here's an example on how to add an action to Godot editor's own 'undoredo': [codeblock] var undoredo = get_undo_redo() # method of EditorPlugin func do_something(): pass # put your code here func undo_something(): pass # put here the code that reverts what's done by "do_something()" func _on_MyButton_pressed(): var node = get_node("MyNode2D") undoredo.create_action("Move the node") undoredo.add_do_method(self, "do_something") undoredo.add_undo_method(self, "undo_something") undoredo.add_do_property(node, "position", Vector2(100,100)) undoredo.add_undo_property(node, "position", node.position) undoredo.commit_action() [/codeblock] [method create_action], [method add_do_method], [method add_undo_method], [method add_do_property], [method add_undo_property], and [method commit_action] should be called one after the other, like in the example. Not doing so could lead to crashes. If you don't need to register a method you can leave [method add_do_method] and [method add_undo_method] out, and so it goes for properties. You can register more than one method/property. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="add_do_method" qualifiers="vararg"> <return type="Variant"> </return> <argument index="0" name="object" type="Object"> </argument> <argument index="1" name="method" type="String"> </argument> <description> Register a method that will be called when the action is committed. </description> </method> <method name="add_do_property"> <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> <argument index="1" name="property" type="String"> </argument> <argument index="2" name="value" type="Variant"> </argument> <description> Register a property value change for 'do'. </description> </method> <method name="add_do_reference"> <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> <description> Register a reference for 'do' that will be erased if the 'do' history is lost. This is useful mostly for new nodes created for the 'do' call. Do not use for resources. </description> </method> <method name="add_undo_method" qualifiers="vararg"> <return type="Variant"> </return> <argument index="0" name="object" type="Object"> </argument> <argument index="1" name="method" type="String"> </argument> <description> Register a method that will be called when the action is undone. </description> </method> <method name="add_undo_property"> <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> <argument index="1" name="property" type="String"> </argument> <argument index="2" name="value" type="Variant"> </argument> <description> Register a property value change for 'undo'. </description> </method> <method name="add_undo_reference"> <return type="void"> </return> <argument index="0" name="object" type="Object"> </argument> <description> Register a reference for 'undo' that will be erased if the 'undo' history is lost. This is useful mostly for nodes removed with the 'do' call (not the 'undo' call!). </description> </method> <method name="clear_history"> <return type="void"> </return> <argument index="0" name="increase_version" type="bool" default="true"> </argument> <description> Clear the undo/redo history and associated references. Passing [code]false[/code] to [code]increase_version[/code] will prevent the version number to be increased from this. </description> </method> <method name="commit_action"> <return type="void"> </return> <description> Commit the action. All 'do' methods/properties are called/set when this function is called. </description> </method> <method name="create_action"> <return type="void"> </return> <argument index="0" name="name" type="String"> </argument> <argument index="1" name="merge_mode" type="int" enum="UndoRedo.MergeMode" default="0"> </argument> <description> Create a new action. After this is called, do all your calls to [method add_do_method], [method add_undo_method], [method add_do_property], and [method add_undo_property], then commit the action with [method commit_action]. </description> </method> <method name="get_current_action_name" qualifiers="const"> <return type="String"> </return> <description> Get the name of the current action. </description> </method> <method name="get_version" qualifiers="const"> <return type="int"> </return> <description> Get the version, each time a new action is committed, the version number of the UndoRedo is increased automatically. This is useful mostly to check if something changed from a saved version. </description> </method> <method name="redo"> <return type="bool"> </return> <description> Redo last action. </description> </method> <method name="undo"> <return type="bool"> </return> <description> Undo last action. </description> </method> </methods> <constants> <constant name="MERGE_DISABLE" value="0" enum="MergeMode"> </constant> <constant name="MERGE_ENDS" value="1" enum="MergeMode"> </constant> <constant name="MERGE_ALL" value="2" enum="MergeMode"> </constant> </constants> </class>