<?xml version="1.0" encoding="UTF-8" ?>
<class name="TranslationServer" inherits="Object" version="4.0">
	<brief_description>
		Server that manages all translations.
	</brief_description>
	<description>
		Server that manages all translations. Translations can be set to it and removed from it.
	</description>
	<tutorials>
		<link title="Internationalizing games">https://docs.godotengine.org/en/latest/tutorials/i18n/internationalizing_games.html</link>
		<link title="Locales">https://docs.godotengine.org/en/latest/tutorials/i18n/locales.html</link>
	</tutorials>
	<methods>
		<method name="add_translation">
			<return type="void" />
			<argument index="0" name="translation" type="Translation" />
			<description>
				Adds a [Translation] resource.
			</description>
		</method>
		<method name="clear">
			<return type="void" />
			<description>
				Clears the server from all translations.
			</description>
		</method>
		<method name="get_loaded_locales" qualifiers="const">
			<return type="Array" />
			<description>
				Returns an Array of all loaded locales of the game.
			</description>
		</method>
		<method name="get_locale" qualifiers="const">
			<return type="String" />
			<description>
				Returns the current locale of the game.
			</description>
		</method>
		<method name="get_locale_name" qualifiers="const">
			<return type="String" />
			<argument index="0" name="locale" type="String" />
			<description>
				Returns a locale's language and its variant (e.g. [code]"en_US"[/code] would return [code]"English (United States)"[/code]).
			</description>
		</method>
		<method name="get_translation_object">
			<return type="Translation" />
			<argument index="0" name="locale" type="String" />
			<description>
				Returns the [Translation] instance based on the [code]locale[/code] passed in.
				It will return a [code]nullptr[/code] if there is no [Translation] instance that matches the [code]locale[/code].
			</description>
		</method>
		<method name="pseudolocalize" qualifiers="const">
			<return type="StringName" />
			<argument index="0" name="message" type="StringName" />
			<description>
				Returns the pseudolocalized string based on the [code]p_message[/code] passed in.
			</description>
		</method>
		<method name="reload_pseudolocalization">
			<return type="void" />
			<description>
				Reparses the pseudolocalization options and reloads the translation.
			</description>
		</method>
		<method name="remove_translation">
			<return type="void" />
			<argument index="0" name="translation" type="Translation" />
			<description>
				Removes the given translation from the server.
			</description>
		</method>
		<method name="set_locale">
			<return type="void" />
			<argument index="0" name="locale" type="String" />
			<description>
				Sets the locale of the game.
			</description>
		</method>
		<method name="translate" qualifiers="const">
			<return type="StringName" />
			<argument index="0" name="message" type="StringName" />
			<argument index="1" name="context" type="StringName" default="&quot;&quot;" />
			<description>
				Returns the current locale's translation for the given message (key) and context.
			</description>
		</method>
		<method name="translate_plural" qualifiers="const">
			<return type="StringName" />
			<argument index="0" name="message" type="StringName" />
			<argument index="1" name="plural_message" type="StringName" />
			<argument index="2" name="n" type="int" />
			<argument index="3" name="context" type="StringName" default="&quot;&quot;" />
			<description>
				Returns the current locale's translation for the given message (key), plural_message and context.
				The number [code]n[/code] is the number or quantity of the plural object. It will be used to guide the translation system to fetch the correct plural form for the selected language.
			</description>
		</method>
	</methods>
	<members>
		<member name="pseudolocalization_enabled" type="bool" setter="set_pseudolocalization_enabled" getter="is_pseudolocalization_enabled" default="false">
			If [code]true[/code], enables the use of pseudolocalization. See [member ProjectSettings.internationalization/pseudolocalization/use_pseudolocalization] for details.
		</member>
	</members>
	<constants>
	</constants>
</class>