<?xml version="1.0" encoding="UTF-8" ?> <class name="TranslationServer" inherits="Object" category="Core" version="3.1"> <brief_description> Server that manages all translations. </brief_description> <description> Server that manages all translations. Translations can be set to it and removed from it. </description> <tutorials> <link>https://docs.godotengine.org/en/stable/tutorials/i18n/internationalizing_games.html</link> <link>https://docs.godotengine.org/en/stable/tutorials/i18n/locales.html</link> </tutorials> <demos> </demos> <methods> <method name="add_translation"> <return type="void"> </return> <argument index="0" name="translation" type="Translation"> </argument> <description> Adds a [Translation] resource. </description> </method> <method name="clear"> <return type="void"> </return> <description> Clears the server from all translations. </description> </method> <method name="get_locale" qualifiers="const"> <return type="String"> </return> <description> Returns the current locale of the game. </description> </method> <method name="get_locale_name" qualifiers="const"> <return type="String"> </return> <argument index="0" name="locale" type="String"> </argument> <description> Returns a locale's language and its variant (e.g. "en_US" would return "English (United States)"). </description> </method> <method name="remove_translation"> <return type="void"> </return> <argument index="0" name="translation" type="Translation"> </argument> <description> Removes the given translation from the server. </description> </method> <method name="set_locale"> <return type="void"> </return> <argument index="0" name="locale" type="String"> </argument> <description> Sets the locale of the game. </description> </method> <method name="translate" qualifiers="const"> <return type="String"> </return> <argument index="0" name="message" type="String"> </argument> <description> Returns the current locale's translation for the given message (key). </description> </method> </methods> <constants> </constants> </class>