2D Transformation. 3x2 matrix.
Represents one or many transformations in 2D space such as translation, rotation, or scaling. It consists of a two [Vector2] x, y and [Vector2] "origin". It is similar to a 3x2 matrix.
Constructs the transform from a 3D [Transform].
Constructs the transform from 3 [Vector2]s representing x, y, and origin.
Constructs the transform from a given angle (in radians) and position.
Returns the inverse of the matrix.
Transforms the given vector by this transform's basis (no translation).
Inverse-transforms the given vector by this transform's basis (no translation).
Returns the transform's origin (translation).
Returns the transform's rotation (in radians).
Returns the scale.
Returns a transform interpolated between this transform and another by a given weight (0-1).
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling).
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors.
Rotates the transform by the given angle (in radians).
Scales the transform by the given factor.
Translates the transform by the given offset.
Transforms the given [Vector2] or [Rect2] by this transform.
Inverse-transforms the given [Vector2] or [Rect2] by this transform.
The transform's translation offset.
The X axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
The Y axis of 2x2 basis matrix containing 2 [Vector2]s as its columns: X axis and Y axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.