<?xml version="1.0" encoding="UTF-8" ?> <class name="Transform" category="Built-In Types" version="3.1"> <brief_description> 3D Transformation. 3x4 matrix. </brief_description> <description> Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix. </description> <tutorials> <link>https://docs.godotengine.org/en/latest/tutorials/math/index.html</link> <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_transforms.html</link> </tutorials> <demos> </demos> <methods> <method name="Transform"> <return type="Transform"> </return> <argument index="0" name="x_axis" type="Vector3"> </argument> <argument index="1" name="y_axis" type="Vector3"> </argument> <argument index="2" name="z_axis" type="Vector3"> </argument> <argument index="3" name="origin" type="Vector3"> </argument> <description> Constructs the Transform from four [Vector3]. Each axis corresponds to local basis vectors (some of which may be scaled). </description> </method> <method name="Transform"> <return type="Transform"> </return> <argument index="0" name="basis" type="Basis"> </argument> <argument index="1" name="origin" type="Vector3"> </argument> <description> Constructs the Transform from a [Basis] and [Vector3]. </description> </method> <method name="Transform"> <return type="Transform"> </return> <argument index="0" name="from" type="Transform2D"> </argument> <description> Constructs the Transform from a [Transform2D]. </description> </method> <method name="Transform"> <return type="Transform"> </return> <argument index="0" name="from" type="Quat"> </argument> <description> Constructs the Transform from a [Quat]. The origin will be Vector3(0, 0, 0). </description> </method> <method name="Transform"> <return type="Transform"> </return> <argument index="0" name="from" type="Basis"> </argument> <description> Constructs the Transform from a [Basis]. The origin will be Vector3(0, 0, 0). </description> </method> <method name="affine_inverse"> <return type="Transform"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation. </description> </method> <method name="interpolate_with"> <return type="Transform"> </return> <argument index="0" name="transform" type="Transform"> </argument> <argument index="1" name="weight" type="float"> </argument> <description> Interpolates the transform to other Transform by weight amount (0-1). </description> </method> <method name="inverse"> <return type="Transform"> </return> <description> Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use affine_inverse for transforms with scaling). </description> </method> <method name="looking_at"> <return type="Transform"> </return> <argument index="0" name="target" type="Vector3"> </argument> <argument index="1" name="up" type="Vector3"> </argument> <description> Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position. The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors. Operations take place in global space. </description> </method> <method name="orthonormalized"> <return type="Transform"> </return> <description> Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors. </description> </method> <method name="rotated"> <return type="Transform"> </return> <argument index="0" name="axis" type="Vector3"> </argument> <argument index="1" name="phi" type="float"> </argument> <description> Rotates the transform around given axis by phi. The axis must be a normalized vector. </description> </method> <method name="scaled"> <return type="Transform"> </return> <argument index="0" name="scale" type="Vector3"> </argument> <description> Scales the transform by the specified 3D scaling factors. </description> </method> <method name="translated"> <return type="Transform"> </return> <argument index="0" name="ofs" type="Vector3"> </argument> <description> Translates the transform by the specified offset. </description> </method> <method name="xform"> <return type="Variant"> </return> <argument index="0" name="v" type="Variant"> </argument> <description> Transforms the given [Vector3], [Plane], or [AABB] by this transform. </description> </method> <method name="xform_inv"> <return type="Variant"> </return> <argument index="0" name="v" type="Variant"> </argument> <description> Inverse-transforms the given [Vector3], [Plane], or [AABB] by this transform. </description> </method> </methods> <members> <member name="basis" type="Basis" setter="" getter=""> The basis is a matrix containing 3 [Vector3] as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object. </member> <member name="origin" type="Vector3" setter="" getter=""> The translation offset of the transform. </member> </members> <constants> <constant name="IDENTITY" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </constant> <constant name="FLIP_X" value="Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </constant> <constant name="FLIP_Y" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </constant> <constant name="FLIP_Z" value="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )"> </constant> </constants> </class>