<?xml version="1.0" encoding="UTF-8" ?>
<class name="TouchScreenButton" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_action" qualifiers="const">
			<return type="String">
			</return>
			<description>
			</description>
		</method>
		<method name="get_bitmask" qualifiers="const">
			<return type="BitMap">
			</return>
			<description>
			</description>
		</method>
		<method name="get_shape" qualifiers="const">
			<return type="Shape2D">
			</return>
			<description>
			</description>
		</method>
		<method name="get_texture" qualifiers="const">
			<return type="Texture">
			</return>
			<description>
			</description>
		</method>
		<method name="get_texture_pressed" qualifiers="const">
			<return type="Texture">
			</return>
			<description>
			</description>
		</method>
		<method name="get_visibility_mode" qualifiers="const">
			<return type="int" enum="TouchScreenButton.VisibilityMode">
			</return>
			<description>
			</description>
		</method>
		<method name="is_passby_press_enabled" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="is_pressed" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="is_shape_centered" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="is_shape_visible" qualifiers="const">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="set_action">
			<return type="void">
			</return>
			<argument index="0" name="action" type="String">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_bitmask">
			<return type="void">
			</return>
			<argument index="0" name="bitmask" type="BitMap">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_passby_press">
			<return type="void">
			</return>
			<argument index="0" name="enabled" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_shape">
			<return type="void">
			</return>
			<argument index="0" name="shape" type="Shape2D">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_shape_centered">
			<return type="void">
			</return>
			<argument index="0" name="bool" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_shape_visible">
			<return type="void">
			</return>
			<argument index="0" name="bool" type="bool">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_texture">
			<return type="void">
			</return>
			<argument index="0" name="texture" type="Texture">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_texture_pressed">
			<return type="void">
			</return>
			<argument index="0" name="texture_pressed" type="Texture">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_visibility_mode">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="int" enum="TouchScreenButton.VisibilityMode">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="action" type="String" setter="set_action" getter="get_action" brief="">
		</member>
		<member name="bitmask" type="BitMap" setter="set_bitmask" getter="get_bitmask" brief="">
		</member>
		<member name="normal" type="Texture" setter="set_texture" getter="get_texture" brief="">
		</member>
		<member name="passby_press" type="bool" setter="set_passby_press" getter="is_passby_press_enabled" brief="">
		</member>
		<member name="pressed" type="Texture" setter="set_texture_pressed" getter="get_texture_pressed" brief="">
		</member>
		<member name="shape" type="Shape2D" setter="set_shape" getter="get_shape" brief="">
		</member>
		<member name="shape_centered" type="bool" setter="set_shape_centered" getter="is_shape_centered" brief="">
		</member>
		<member name="shape_visible" type="bool" setter="set_shape_visible" getter="is_shape_visible" brief="">
		</member>
		<member name="visibility_mode" type="int" setter="set_visibility_mode" getter="get_visibility_mode" brief="" enum="TouchScreenButton.VisibilityMode">
		</member>
	</members>
	<signals>
		<signal name="pressed">
			<description>
			</description>
		</signal>
		<signal name="released">
			<description>
			</description>
		</signal>
	</signals>
	<constants>
	</constants>
</class>