A countdown timer.
Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one shot" mode.
Return the time left for timeout in seconds if the timer is active, 0 otherwise.
Return if the timer is paused or not.
Set whether the timer is paused or not. A paused timer will be inactive until it is unpaused again.
Start the Timer.
Stop (cancel) the Timer.
If [code]true[/code], Timer will automatically start when entering the scene tree. Default value: [code]false[/code].
If [code]true[/code], Timer will stop when reaching 0. If [code]false[/code], it will restart. Default value: [code]false[/code].
Processing mode. Uses TIMER_PROCESS_* constants as value.
Wait time in seconds.
Emitted when the Timer reaches 0.
Update the Timer during the physics step at each frame (fixed framerate processing).
Update the Timer during the idle time at each frame.