<?xml version="1.0" encoding="UTF-8" ?> <class name="Timer" inherits="Node" version="4.0"> <brief_description> A countdown timer. </brief_description> <description> Counts down a specified interval and emits a signal on reaching 0. Can be set to repeat or "one-shot" mode. [b]Note:[/b] To create an one-shot timer without instantiating a node, use [method SceneTree.create_timer]. </description> <tutorials> </tutorials> <methods> <method name="is_stopped" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if the timer is stopped. </description> </method> <method name="start"> <return type="void"> </return> <argument index="0" name="time_sec" type="float" default="-1"> </argument> <description> Starts the timer. Sets [code]wait_time[/code] to [code]time_sec[/code] if [code]time_sec > 0[/code]. This also resets the remaining time to [code]wait_time[/code]. [b]Note:[/b] this method will not resume a paused timer. See [member paused]. </description> </method> <method name="stop"> <return type="void"> </return> <description> Stops the timer. </description> </method> </methods> <members> <member name="autostart" type="bool" setter="set_autostart" getter="has_autostart" default="false"> If [code]true[/code], the timer will automatically start when entering the scene tree. [b]Note:[/b] This property is automatically set to [code]false[/code] after the timer enters the scene tree and starts. </member> <member name="one_shot" type="bool" setter="set_one_shot" getter="is_one_shot" default="false"> If [code]true[/code], the timer will stop when reaching 0. If [code]false[/code], it will restart. </member> <member name="paused" type="bool" setter="set_paused" getter="is_paused"> If [code]true[/code], the timer is paused and will not process until it is unpaused again, even if [method start] is called. </member> <member name="process_mode" type="int" setter="set_timer_process_mode" getter="get_timer_process_mode" enum="Timer.TimerProcessMode" default="1"> Processing mode. See [enum TimerProcessMode]. </member> <member name="time_left" type="float" setter="" getter="get_time_left"> The timer's remaining time in seconds. Returns 0 if the timer is inactive. [b]Note:[/b] You cannot set this value. To change the timer's remaining time, use [method start]. </member> <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time" default="1.0"> Wait time in seconds. </member> </members> <signals> <signal name="timeout"> <description> Emitted when the timer reaches 0. </description> </signal> </signals> <constants> <constant name="TIMER_PROCESS_PHYSICS" value="0" enum="TimerProcessMode"> Update the timer during the physics step at each frame (fixed framerate processing). </constant> <constant name="TIMER_PROCESS_IDLE" value="1" enum="TimerProcessMode"> Update the timer during the idle time at each frame. </constant> </constants> </class>