<?xml version="1.0" encoding="UTF-8" ?> <class name="TileSet" inherits="Resource" version="4.0"> <brief_description> Tile library for tilemaps. </brief_description> <description> A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes. Tiles are referenced by a unique integer ID. </description> <tutorials> <link title="Using Tilemaps">https://docs.godotengine.org/en/latest/tutorials/2d/using_tilemaps.html</link> <link title="2D Platformer Demo">https://godotengine.org/asset-library/asset/120</link> <link title="2D Isometric Demo">https://godotengine.org/asset-library/asset/112</link> <link title="2D Hexagonal Demo">https://godotengine.org/asset-library/asset/111</link> <link title="2D Navigation Astar Demo">https://godotengine.org/asset-library/asset/519</link> <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link> <link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/113</link> </tutorials> <methods> <method name="add_source"> <return type="int" /> <argument index="0" name="atlas_source_id_override" type="TileSetSource" /> <argument index="1" name="arg1" type="int" default="-1" /> <description> </description> </method> <method name="cleanup_invalid_tile_proxies"> <return type="void" /> <description> </description> </method> <method name="clear_tile_proxies"> <return type="void" /> <description> </description> </method> <method name="get_alternative_level_tile_proxy"> <return type="Array" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <description> </description> </method> <method name="get_coords_level_tile_proxy"> <return type="Array" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <description> </description> </method> <method name="get_navigation_layer_layers" qualifiers="const"> <return type="int" /> <argument index="0" name="layer_index" type="int" /> <description> </description> </method> <method name="get_next_source_id" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="get_occlusion_layer_light_mask" qualifiers="const"> <return type="int" /> <argument index="0" name="arg0" type="int" /> <description> </description> </method> <method name="get_occlusion_layer_sdf_collision" qualifiers="const"> <return type="bool" /> <argument index="0" name="arg0" type="int" /> <description> </description> </method> <method name="get_physics_layer_collision_layer" qualifiers="const"> <return type="int" /> <argument index="0" name="layer_index" type="int" /> <description> </description> </method> <method name="get_physics_layer_collision_mask" qualifiers="const"> <return type="int" /> <argument index="0" name="layer_index" type="int" /> <description> </description> </method> <method name="get_physics_layer_physics_material" qualifiers="const"> <return type="PhysicsMaterial" /> <argument index="0" name="layer_index" type="int" /> <description> </description> </method> <method name="get_source" qualifiers="const"> <return type="TileSetSource" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="get_source_count" qualifiers="const"> <return type="int" /> <description> </description> </method> <method name="get_source_id" qualifiers="const"> <return type="int" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="get_source_level_tile_proxy"> <return type="int" /> <argument index="0" name="source_from" type="int" /> <description> </description> </method> <method name="get_terrain_color" qualifiers="const"> <return type="Color" /> <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="terrain_index" type="int" /> <description> </description> </method> <method name="get_terrain_name" qualifiers="const"> <return type="String" /> <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="terrain_index" type="int" /> <description> </description> </method> <method name="get_terrain_set_mode" qualifiers="const"> <return type="int" enum="TileSet.TerrainMode" /> <argument index="0" name="terrain_set" type="int" /> <description> </description> </method> <method name="get_terrains_count" qualifiers="const"> <return type="int" /> <argument index="0" name="terrain_set" type="int" /> <description> </description> </method> <method name="has_alternative_level_tile_proxy"> <return type="bool" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <description> </description> </method> <method name="has_coords_level_tile_proxy"> <return type="bool" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <description> </description> </method> <method name="has_source" qualifiers="const"> <return type="bool" /> <argument index="0" name="index" type="int" /> <description> </description> </method> <method name="has_source_level_tile_proxy"> <return type="bool" /> <argument index="0" name="source_from" type="int" /> <description> </description> </method> <method name="map_tile_proxy" qualifiers="const"> <return type="Array" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <description> </description> </method> <method name="remove_alternative_level_tile_proxy"> <return type="void" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <description> </description> </method> <method name="remove_coords_level_tile_proxy"> <return type="void" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <description> </description> </method> <method name="remove_source"> <return type="void" /> <argument index="0" name="source_id" type="int" /> <description> </description> </method> <method name="remove_source_level_tile_proxy"> <return type="void" /> <argument index="0" name="source_from" type="int" /> <description> </description> </method> <method name="set_alternative_level_tile_proxy"> <return type="void" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="alternative_from" type="int" /> <argument index="3" name="source_to" type="int" /> <argument index="4" name="coords_to" type="Vector2i" /> <argument index="5" name="alternative_to" type="int" /> <description> </description> </method> <method name="set_coords_level_tile_proxy"> <return type="void" /> <argument index="0" name="p_source_from" type="int" /> <argument index="1" name="coords_from" type="Vector2i" /> <argument index="2" name="source_to" type="int" /> <argument index="3" name="coords_to" type="Vector2i" /> <description> </description> </method> <method name="set_navigation_layer_layers"> <return type="void" /> <argument index="0" name="layer_index" type="int" /> <argument index="1" name="layers" type="int" /> <description> </description> </method> <method name="set_occlusion_layer_light_mask"> <return type="void" /> <argument index="0" name="layer_index" type="int" /> <argument index="1" name="light_mask" type="int" /> <description> </description> </method> <method name="set_occlusion_layer_sdf_collision"> <return type="void" /> <argument index="0" name="layer_index" type="int" /> <argument index="1" name="sdf_collision" type="int" /> <description> </description> </method> <method name="set_physics_layer_collision_layer"> <return type="void" /> <argument index="0" name="layer_index" type="int" /> <argument index="1" name="layer" type="int" /> <description> </description> </method> <method name="set_physics_layer_collision_mask"> <return type="void" /> <argument index="0" name="layer_index" type="int" /> <argument index="1" name="mask" type="int" /> <description> </description> </method> <method name="set_physics_layer_physics_material"> <return type="void" /> <argument index="0" name="layer_index" type="int" /> <argument index="1" name="physics_material" type="PhysicsMaterial" /> <description> </description> </method> <method name="set_source_id"> <return type="void" /> <argument index="0" name="source_id" type="int" /> <argument index="1" name="arg1" type="int" /> <description> </description> </method> <method name="set_source_level_tile_proxy"> <return type="void" /> <argument index="0" name="source_from" type="int" /> <argument index="1" name="source_to" type="int" /> <description> </description> </method> <method name="set_terrain_color"> <return type="void" /> <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="terrain_index" type="int" /> <argument index="2" name="color" type="Color" /> <description> </description> </method> <method name="set_terrain_name"> <return type="void" /> <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="terrain_index" type="int" /> <argument index="2" name="name" type="String" /> <description> </description> </method> <method name="set_terrain_set_mode"> <return type="void" /> <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="mode" type="int" enum="TileSet.TerrainMode" /> <description> </description> </method> <method name="set_terrains_count"> <return type="void" /> <argument index="0" name="terrain_set" type="int" /> <argument index="1" name="terrains_count" type="int" /> <description> </description> </method> </methods> <members> <member name="custom_data_layers_count" type="int" setter="set_custom_data_layers_count" getter="get_custom_data_layers_count" default="0"> </member> <member name="navigation_layers_count" type="int" setter="set_navigation_layers_count" getter="get_navigation_layers_count" default="0"> </member> <member name="occlusion_layers_count" type="int" setter="set_occlusion_layers_count" getter="get_occlusion_layers_count" default="0"> </member> <member name="physics_layers_count" type="int" setter="set_physics_layers_count" getter="get_physics_layers_count" default="0"> </member> <member name="terrains_sets_count" type="int" setter="set_terrain_sets_count" getter="get_terrain_sets_count" default="0"> </member> <member name="tile_layout" type="int" setter="set_tile_layout" getter="get_tile_layout" enum="TileSet.TileLayout" default="0"> </member> <member name="tile_offset_axis" type="int" setter="set_tile_offset_axis" getter="get_tile_offset_axis" enum="TileSet.TileOffsetAxis" default="0"> </member> <member name="tile_shape" type="int" setter="set_tile_shape" getter="get_tile_shape" enum="TileSet.TileShape" default="0"> </member> <member name="tile_size" type="Vector2i" setter="set_tile_size" getter="get_tile_size" default="Vector2i(16, 16)"> </member> <member name="uv_clipping" type="bool" setter="set_uv_clipping" getter="is_uv_clipping" default="false"> </member> </members> <constants> <constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape"> Orthogonal orientation mode. </constant> <constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape"> Isometric orientation mode. </constant> <constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape"> </constant> <constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape"> Hexagon orientation mode. </constant> <constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout"> </constant> <constant name="TILE_LAYOUT_STACKED_OFFSET" value="1" enum="TileLayout"> </constant> <constant name="TILE_LAYOUT_STAIRS_RIGHT" value="2" enum="TileLayout"> </constant> <constant name="TILE_LAYOUT_STAIRS_DOWN" value="3" enum="TileLayout"> </constant> <constant name="TILE_LAYOUT_DIAMOND_RIGHT" value="4" enum="TileLayout"> </constant> <constant name="TILE_LAYOUT_DIAMOND_DOWN" value="5" enum="TileLayout"> </constant> <constant name="TILE_OFFSET_AXIS_HORIZONTAL" value="0" enum="TileOffsetAxis"> </constant> <constant name="TILE_OFFSET_AXIS_VERTICAL" value="1" enum="TileOffsetAxis"> </constant> <constant name="CELL_NEIGHBOR_RIGHT_SIDE" value="0" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_RIGHT_CORNER" value="1" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE" value="2" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER" value="3" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_BOTTOM_SIDE" value="4" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_BOTTOM_CORNER" value="5" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_BOTTOM_LEFT_SIDE" value="6" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_BOTTOM_LEFT_CORNER" value="7" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_LEFT_SIDE" value="8" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_LEFT_CORNER" value="9" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_TOP_LEFT_SIDE" value="10" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_TOP_LEFT_CORNER" value="11" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_TOP_SIDE" value="12" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_TOP_CORNER" value="13" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_TOP_RIGHT_SIDE" value="14" enum="CellNeighbor"> </constant> <constant name="CELL_NEIGHBOR_TOP_RIGHT_CORNER" value="15" enum="CellNeighbor"> </constant> <constant name="TERRAIN_MODE_MATCH_CORNERS_AND_SIDES" value="0" enum="TerrainMode"> </constant> <constant name="TERRAIN_MODE_MATCH_CORNERS" value="1" enum="TerrainMode"> </constant> <constant name="TERRAIN_MODE_MATCH_SIDES" value="2" enum="TerrainMode"> </constant> </constants> </class>