<?xml version="1.0" encoding="UTF-8" ?> <class name="TileSet" inherits="Resource" category="Core" version="3.0.alpha.custom_build"> <brief_description> Tile library for tilemaps. </brief_description> <description> A TileSet is a library of tiles for a [TileMap]. It contains a list of tiles, each consisting of a sprite and optional collision shapes. Tiles are referenced by a unique integer ID. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="clear"> <return type="void"> </return> <description> Clear all tiles. </description> </method> <method name="create_tile"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <description> Create a new tile which will be referenced by the given ID. </description> </method> <method name="find_tile_by_name" qualifiers="const"> <return type="int"> </return> <argument index="0" name="name" type="String"> </argument> <description> Find the first tile matching the given name. </description> </method> <method name="get_last_unused_tile_id" qualifiers="const"> <return type="int"> </return> <description> Return the ID following the last currently used ID, useful when creating a new tile. </description> </method> <method name="get_tiles_ids" qualifiers="const"> <return type="Array"> </return> <description> Return an array of all currently used tile IDs. </description> </method> <method name="remove_tile"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <description> Remove the tile referenced by the given ID. </description> </method> <method name="tile_add_shape"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="shape" type="Shape2D"> </argument> <argument index="2" name="shape_transform" type="Transform2D"> </argument> <argument index="3" name="one_way" type="bool" default="false"> </argument> <description> </description> </method> <method name="tile_get_light_occluder" qualifiers="const"> <return type="OccluderPolygon2D"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the light occluder of the tile. </description> </method> <method name="tile_get_material" qualifiers="const"> <return type="ShaderMaterial"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the material of the tile. </description> </method> <method name="tile_get_name" qualifiers="const"> <return type="String"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the name of the tile. </description> </method> <method name="tile_get_navigation_polygon" qualifiers="const"> <return type="NavigationPolygon"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the navigation polygon of the tile. </description> </method> <method name="tile_get_navigation_polygon_offset" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the offset of the tile's navigation polygon. </description> </method> <method name="tile_get_normal_map" qualifiers="const"> <return type="Texture"> </return> <argument index="0" name="id" type="int"> </argument> <description> </description> </method> <method name="tile_get_occluder_offset" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the offset of the tile's light occluder. </description> </method> <method name="tile_get_region" qualifiers="const"> <return type="Rect2"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the tile sub-region in the texture. </description> </method> <method name="tile_get_shape" qualifiers="const"> <return type="Shape2D"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="shape_id" type="int"> </argument> <description> </description> </method> <method name="tile_get_shape_count" qualifiers="const"> <return type="int"> </return> <argument index="0" name="id" type="int"> </argument> <description> </description> </method> <method name="tile_get_shape_one_way" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="shape_id" type="int"> </argument> <description> </description> </method> <method name="tile_get_shape_transform" qualifiers="const"> <return type="Transform2D"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="shape_id" type="int"> </argument> <description> </description> </method> <method name="tile_get_shapes" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the array of shapes of the tile. </description> </method> <method name="tile_get_texture" qualifiers="const"> <return type="Texture"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the texture of the tile. </description> </method> <method name="tile_get_texture_offset" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="id" type="int"> </argument> <description> Return the texture offset of the tile. </description> </method> <method name="tile_set_light_occluder"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="light_occluder" type="OccluderPolygon2D"> </argument> <description> Set a light occluder for the tile. </description> </method> <method name="tile_set_material"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="material" type="ShaderMaterial"> </argument> <description> Set the material of the tile. </description> </method> <method name="tile_set_name"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="name" type="String"> </argument> <description> Set the name of the tile, for descriptive purposes. </description> </method> <method name="tile_set_navigation_polygon"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="navigation_polygon" type="NavigationPolygon"> </argument> <description> Set a navigation polygon for the tile. </description> </method> <method name="tile_set_navigation_polygon_offset"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="navigation_polygon_offset" type="Vector2"> </argument> <description> Set an offset for the tile's navigation polygon. </description> </method> <method name="tile_set_normal_map"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="normal_map" type="Texture"> </argument> <description> </description> </method> <method name="tile_set_occluder_offset"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="occluder_offset" type="Vector2"> </argument> <description> Set an offset for the tile's light occluder. </description> </method> <method name="tile_set_region"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="region" type="Rect2"> </argument> <description> Set the tile sub-region in the texture. This is common in texture atlases. </description> </method> <method name="tile_set_shape"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="shape_id" type="int"> </argument> <argument index="2" name="shape" type="Shape2D"> </argument> <description> </description> </method> <method name="tile_set_shape_one_way"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="shape_id" type="int"> </argument> <argument index="2" name="one_way" type="bool"> </argument> <description> </description> </method> <method name="tile_set_shape_transform"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="shape_id" type="int"> </argument> <argument index="2" name="shape_transform" type="Transform2D"> </argument> <description> </description> </method> <method name="tile_set_shapes"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="shapes" type="Array"> </argument> <description> Set an array of shapes for the tile, enabling physics to collide with it. </description> </method> <method name="tile_set_texture"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="texture" type="Texture"> </argument> <description> Set the texture of the tile. </description> </method> <method name="tile_set_texture_offset"> <return type="void"> </return> <argument index="0" name="id" type="int"> </argument> <argument index="1" name="texture_offset" type="Vector2"> </argument> <description> Set the texture offset of the tile. </description> </method> </methods> <constants> </constants> </class>