<?xml version="1.0" encoding="UTF-8" ?> <class name="TileMap" inherits="Node2D" category="Core" version="3.0.alpha.custom_build"> <brief_description> Node for 2D tile-based maps. </brief_description> <description> Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="clear"> <return type="void"> </return> <description> Clear all cells. </description> </method> <method name="get_cell" qualifiers="const"> <return type="int"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <description> Return the tile index of the referenced cell. </description> </method> <method name="get_cell_size" qualifiers="const"> <return type="Vector2"> </return> <description> Return the cell size. </description> </method> <method name="get_cellv" qualifiers="const"> <return type="int"> </return> <argument index="0" name="position" type="Vector2"> </argument> <description> Return the tile index of the cell referenced by a Vector2. </description> </method> <method name="get_center_x" qualifiers="const"> <return type="bool"> </return> <description> Return true if tiles are to be centered in x coordinate (by default this is false and they are drawn from upper left cell corner). </description> </method> <method name="get_center_y" qualifiers="const"> <return type="bool"> </return> <description> Return true if tiles are to be centered in y coordinate (by default this is false and they are drawn from upper left cell corner). </description> </method> <method name="get_collision_bounce" qualifiers="const"> <return type="float"> </return> <description> Return the collision bounce parameter. </description> </method> <method name="get_collision_friction" qualifiers="const"> <return type="float"> </return> <description> Return the collision friction parameter. </description> </method> <method name="get_collision_layer" qualifiers="const"> <return type="int"> </return> <description> Return the collision layer. </description> </method> <method name="get_collision_layer_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="bit" type="int"> </argument> <description> </description> </method> <method name="get_collision_mask" qualifiers="const"> <return type="int"> </return> <description> Return the collision mask. </description> </method> <method name="get_collision_mask_bit" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="bit" type="int"> </argument> <description> </description> </method> <method name="get_collision_use_kinematic" qualifiers="const"> <return type="bool"> </return> <description> Return whether the tilemap handles collisions as a kinematic body. </description> </method> <method name="get_custom_transform" qualifiers="const"> <return type="Transform2D"> </return> <description> Return the custom transform matrix. </description> </method> <method name="get_half_offset" qualifiers="const"> <return type="int" enum="TileMap.HalfOffset"> </return> <description> Return the current half offset configuration. </description> </method> <method name="get_mode" qualifiers="const"> <return type="int" enum="TileMap.Mode"> </return> <description> Return the orientation mode. </description> </method> <method name="get_occluder_light_mask" qualifiers="const"> <return type="int"> </return> <description> </description> </method> <method name="get_quadrant_size" qualifiers="const"> <return type="int"> </return> <description> Return the quadrant size. </description> </method> <method name="get_tile_origin" qualifiers="const"> <return type="int" enum="TileMap.TileOrigin"> </return> <description> Return the tile origin configuration. </description> </method> <method name="get_tileset" qualifiers="const"> <return type="TileSet"> </return> <description> Return the current tileset. </description> </method> <method name="get_used_cells" qualifiers="const"> <return type="Array"> </return> <description> Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1). </description> </method> <method name="get_used_cells_by_id" qualifiers="const"> <return type="Array"> </return> <argument index="0" name="id" type="int"> </argument> <description> </description> </method> <method name="get_used_rect"> <return type="Rect2"> </return> <description> </description> </method> <method name="is_cell_transposed" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <description> Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector). </description> </method> <method name="is_cell_x_flipped" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <description> Return whether the referenced cell is flipped over the X axis. </description> </method> <method name="is_cell_y_flipped" qualifiers="const"> <return type="bool"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <description> Return whether the referenced cell is flipped over the Y axis. </description> </method> <method name="is_y_sort_mode_enabled" qualifiers="const"> <return type="bool"> </return> <description> Return the Y sort mode. </description> </method> <method name="map_to_world" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="map_position" type="Vector2"> </argument> <argument index="1" name="ignore_half_ofs" type="bool" default="false"> </argument> <description> Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument. Optionally, the tilemap's potential half offset can be ignored. </description> </method> <method name="set_cell"> <return type="void"> </return> <argument index="0" name="x" type="int"> </argument> <argument index="1" name="y" type="int"> </argument> <argument index="2" name="tile" type="int"> </argument> <argument index="3" name="flip_x" type="bool" default="false"> </argument> <argument index="4" name="flip_y" type="bool" default="false"> </argument> <argument index="5" name="transpose" type="bool" default="false"> </argument> <description> Set the tile index for the cell referenced by its grid-based X and Y coordinates. A tile index of -1 clears the cell. Optionally, the tile can also be flipped over the X and Y coordinates or transposed. </description> </method> <method name="set_cell_size"> <return type="void"> </return> <argument index="0" name="size" type="Vector2"> </argument> <description> Set the cell size. </description> </method> <method name="set_cellv"> <return type="void"> </return> <argument index="0" name="position" type="Vector2"> </argument> <argument index="1" name="tile" type="int"> </argument> <argument index="2" name="flip_x" type="bool" default="false"> </argument> <argument index="3" name="flip_y" type="bool" default="false"> </argument> <argument index="4" name="transpose" type="bool" default="false"> </argument> <description> Set the tile index for the cell referenced by a Vector2 of grid-based coordinates. A tile index of -1 clears the cell. Optionally, the tile can also be flipped over the X and Y axes or transposed. </description> </method> <method name="set_center_x"> <return type="void"> </return> <argument index="0" name="enable" type="bool"> </argument> <description> Set tiles to be centered in x coordinate. (by default this is false and they are drawn from upper left cell corner). </description> </method> <method name="set_center_y"> <return type="void"> </return> <argument index="0" name="enable" type="bool"> </argument> <description> Set tiles to be centered in y coordinate. (by default this is false and they are drawn from upper left cell corner). </description> </method> <method name="set_collision_bounce"> <return type="void"> </return> <argument index="0" name="value" type="float"> </argument> <description> Set the collision bounce parameter. Allowable values range from 0 to 1. </description> </method> <method name="set_collision_friction"> <return type="void"> </return> <argument index="0" name="value" type="float"> </argument> <description> Set the collision friction parameter. Allowable values range from 0 to 1. </description> </method> <method name="set_collision_layer"> <return type="void"> </return> <argument index="0" name="layer" type="int"> </argument> <description> Set the collision layer. Layers are referenced by binary indexes, so allowable values to describe the 20 available layers range from 0 to 2^20-1. </description> </method> <method name="set_collision_layer_bit"> <return type="void"> </return> <argument index="0" name="bit" type="int"> </argument> <argument index="1" name="value" type="bool"> </argument> <description> </description> </method> <method name="set_collision_mask"> <return type="void"> </return> <argument index="0" name="mask" type="int"> </argument> <description> Set the collision masks. Masks are referenced by binary indexes, so allowable values to describe the 20 available masks range from 0 to 2^20-1. </description> </method> <method name="set_collision_mask_bit"> <return type="void"> </return> <argument index="0" name="bit" type="int"> </argument> <argument index="1" name="value" type="bool"> </argument> <description> </description> </method> <method name="set_collision_use_kinematic"> <return type="void"> </return> <argument index="0" name="use_kinematic" type="bool"> </argument> <description> Set the tilemap to handle collisions as a kinematic body (enabled) or a static body (disabled). </description> </method> <method name="set_custom_transform"> <return type="void"> </return> <argument index="0" name="custom_transform" type="Transform2D"> </argument> <description> Set custom transform matrix, to use in combination with the custom orientation mode. </description> </method> <method name="set_half_offset"> <return type="void"> </return> <argument index="0" name="half_offset" type="int" enum="TileMap.HalfOffset"> </argument> <description> Set a half offset on the X coordinate, Y coordinate, or none (use HALF_OFFSET_* constants as argument). Half offset sets every other tile off by a half tile size in the specified direction. </description> </method> <method name="set_mode"> <return type="void"> </return> <argument index="0" name="mode" type="int" enum="TileMap.Mode"> </argument> <description> Set the orientation mode as square, isometric or custom (use MODE_* constants as argument). </description> </method> <method name="set_occluder_light_mask"> <return type="void"> </return> <argument index="0" name="mask" type="int"> </argument> <description> </description> </method> <method name="set_quadrant_size"> <return type="void"> </return> <argument index="0" name="size" type="int"> </argument> <description> Set the quadrant size, this optimizes drawing by batching chunks of map at draw/cull time. Allowed values are integers ranging from 1 to 128. </description> </method> <method name="set_tile_origin"> <return type="void"> </return> <argument index="0" name="origin" type="int" enum="TileMap.TileOrigin"> </argument> <description> Set the tile origin to the tile center or its top-left corner (use TILE_ORIGIN_* constants as argument). </description> </method> <method name="set_tileset"> <return type="void"> </return> <argument index="0" name="tileset" type="TileSet"> </argument> <description> Set the current tileset. </description> </method> <method name="set_y_sort_mode"> <return type="void"> </return> <argument index="0" name="enable" type="bool"> </argument> <description> Set the Y sort mode. Enabled Y sort mode means that children of the tilemap will be drawn in the order defined by their Y coordinate. A tile with a higher Y coordinate will therefore be drawn later, potentially covering up the tile(s) above it if its sprite is higher than its cell size. </description> </method> <method name="world_to_map" qualifiers="const"> <return type="Vector2"> </return> <argument index="0" name="world_position" type="Vector2"> </argument> <description> Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument. </description> </method> </methods> <members> <member name="cell_custom_transform" type="Transform2D" setter="set_custom_transform" getter="get_custom_transform"> The custom [Transform2D] to be applied to the TileMap's cells. </member> <member name="cell_half_offset" type="int" setter="set_half_offset" getter="get_half_offset" enum="TileMap.HalfOffset"> Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED. </member> <member name="cell_quadrant_size" type="int" setter="set_quadrant_size" getter="get_quadrant_size"> The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16. </member> <member name="cell_size" type="Vector2" setter="set_cell_size" getter="get_cell_size"> The TileMap's cell size. </member> <member name="cell_tile_origin" type="int" setter="set_tile_origin" getter="get_tile_origin" enum="TileMap.TileOrigin"> Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT. </member> <member name="cell_y_sort" type="bool" setter="set_y_sort_mode" getter="is_y_sort_mode_enabled"> If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. </member> <member name="collision_bounce" type="float" setter="set_collision_bounce" getter="get_collision_bounce"> Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. </member> <member name="collision_friction" type="float" setter="set_collision_friction" getter="get_collision_friction"> Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1. </member> <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> The collision layer(s) for all colliders in the TileMap. </member> <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> The collision mask(s) for all colliders in the TileMap. </member> <member name="collision_use_kinematic" type="bool" setter="set_collision_use_kinematic" getter="get_collision_use_kinematic"> If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code]. </member> <member name="mode" type="int" setter="set_mode" getter="get_mode" enum="TileMap.Mode"> The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE. </member> <member name="occluder_light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask"> The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). </member> <member name="tile_data" type="PoolIntArray" setter="_set_tile_data" getter="_get_tile_data"> A [PoolIntArray] containing </member> <member name="tile_set" type="TileSet" setter="set_tileset" getter="get_tileset"> The assigned [TileSet]. </member> </members> <signals> <signal name="settings_changed"> <description> Emitted when a tilemap setting has changed. </description> </signal> </signals> <constants> <constant name="INVALID_CELL" value="-1" enum=""> Returned when a cell doesn't exist. </constant> <constant name="MODE_SQUARE" value="0"> Orthogonal orientation mode. </constant> <constant name="MODE_ISOMETRIC" value="1"> Isometric orientation mode. </constant> <constant name="MODE_CUSTOM" value="2"> Custom orientation mode. </constant> <constant name="HALF_OFFSET_X" value="0"> Half offset on the X coordinate. </constant> <constant name="HALF_OFFSET_Y" value="1"> Half offset on the Y coordinate. </constant> <constant name="HALF_OFFSET_DISABLED" value="2"> Half offset disabled. </constant> <constant name="TILE_ORIGIN_TOP_LEFT" value="0"> Tile origin at its top-left corner. </constant> <constant name="TILE_ORIGIN_CENTER" value="1"> Tile origin at its center. </constant> <constant name="TILE_ORIGIN_BOTTOM_LEFT" value="2"> </constant> </constants> </class>