Node for 2D tile-based maps. Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps. http://docs.godotengine.org/en/3.0/tutorials/2d/using_tilemaps.html Clear all cells. Clear cells that does not exist in the tileset. Return the tile index of the referenced cell. Return the tile index of the cell referenced by a Vector2. Return an array of all cells containing a tile from the tileset (i.e. a tile index different from -1). Return whether the referenced cell is transposed, i.e. the X and Y axes are swapped (mirroring with regard to the (1,1) vector). Return whether the referenced cell is flipped over the X axis. Return whether the referenced cell is flipped over the Y axis. Return the absolute world position corresponding to the tilemap (grid-based) coordinates given as an argument. Optionally, the tilemap's potential half offset can be ignored. Set the tile index for the cell referenced by its grid-based X and Y coordinates. A tile index of -1 clears the cell. Optionally, the tile can also be flipped over the X and Y coordinates, transposed, or be given autotile coordinates. Set the tile index for the cell referenced by a Vector2 of grid-based coordinates. A tile index of -1 clears the cell. Optionally, the tile can also be flipped over the X and Y axes or transposed. Set any collision layer to be [code]true[/code] or [code]false[/code]. Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates. Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates). Calling with invalid (or missing) parameters applies autotiling rules for the entire TileMap. Return the tilemap (grid-based) coordinates corresponding to the absolute world position given as an argument. The custom [Transform2D] to be applied to the TileMap's cells. Amount to offset alternating tiles. Uses HALF_OFFSET_* constants. Default value: HALF_OFFSET_DISABLED. The TileMap's quadrant size. Optimizes drawing by batching, using chunks of this size. Default value: 16. The TileMap's cell size. Position for tile origin. Uses TILE_ORIGIN_* constants. Default value: TILE_ORIGIN_TOP_LEFT. If [code]true[/code] the TileMap's children will be drawn in order of their Y coordinate. Default value: [code]false[/code]. Bounce value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 0. Friction value for static body collisions (see [code]collision_use_kinematic[/code]). Default value: 1. The collision layer(s) for all colliders in the TileMap. The collision mask(s) for all colliders in the TileMap. If [code]true[/code] TileMap collisions will be handled as a kinematic body. If [code]false[/code] collisions will be handled as static body. Default value: [code]false[/code]. The TileMap orientation mode. Uses MODE_* constants. Default value: MODE_SQUARE. The light mask assigned to all light occluders in the TileMap. The TileSet's light occluders will cast shadows only from Light2D(s) that have the same light mask(s). The assigned [TileSet]. Emitted when a tilemap setting has changed. Returned when a cell doesn't exist. Orthogonal orientation mode. Isometric orientation mode. Custom orientation mode. Half offset on the X coordinate. Half offset on the Y coordinate. Half offset disabled. Tile origin at its top-left corner. Tile origin at its center. Tile origin at its bottom-left corner.