<?xml version="1.0" encoding="UTF-8" ?> <class name="TileData" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="add_collision_polygon"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <description> Adds a collision polygon to the tile on the given TileSet physics layer. </description> </method> <method name="get_collision_polygon_one_way_margin" qualifiers="const"> <return type="float" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <description> Returns the one-way margin (for one-way platforms) of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="get_collision_polygon_points" qualifiers="const"> <return type="PackedVector2Array" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <description> Returns the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="get_collision_polygons_count" qualifiers="const"> <return type="int" /> <argument index="0" name="layer_id" type="int" /> <description> Returns how many polygons the tile has for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="get_constant_angular_velocity" qualifiers="const"> <return type="float" /> <argument index="0" name="layer_id" type="int" /> <description> Returns the constant angular velocity applied to objects colliding with this tile. </description> </method> <method name="get_constant_linear_velocity" qualifiers="const"> <return type="Vector2" /> <argument index="0" name="layer_id" type="int" /> <description> Returns the constant linear velocity applied to objects colliding with this tile. </description> </method> <method name="get_custom_data" qualifiers="const"> <return type="Variant" /> <argument index="0" name="layer_name" type="String" /> <description> Returns the custom data value for custom data layer named [code]layer_name[/code]. </description> </method> <method name="get_custom_data_by_layer_id" qualifiers="const"> <return type="Variant" /> <argument index="0" name="layer_id" type="int" /> <description> Returns the custom data value for custom data layer with index [code]layer_id[/code]. </description> </method> <method name="get_navigation_polygon" qualifiers="const"> <return type="NavigationPolygon" /> <argument index="0" name="layer_id" type="int" /> <description> Returns the navigation polygon of the tile for the TileSet navigation layer with index [code]layer_id[/code]. </description> </method> <method name="get_occluder" qualifiers="const"> <return type="OccluderPolygon2D" /> <argument index="0" name="layer_id" type="int" /> <description> Returns the occluder polygon of the tile for the TileSet occlusion layer with index [code]layer_id[/code]. </description> </method> <method name="get_peering_bit_terrain" qualifiers="const"> <return type="int" /> <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" /> <description> Returns the tile's terrain bit for the given [code]peering_bit[/code] direction. </description> </method> <method name="is_collision_polygon_one_way" qualifiers="const"> <return type="bool" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <description> Returns whether one-way collisions are enabled for the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="remove_collision_polygon"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <description> Removes the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_collision_polygon_one_way"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <argument index="2" name="one_way" type="bool" /> <description> Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_collision_polygon_one_way_margin"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <argument index="2" name="one_way_margin" type="float" /> <description> Enables/disables one-way collisions on the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_collision_polygon_points"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygon_index" type="int" /> <argument index="2" name="polygon" type="PackedVector2Array" /> <description> Sets the points of the polygon at index [code]polygon_index[/code] for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_collision_polygons_count"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="polygons_count" type="int" /> <description> Sets the polygons count for TileSet physics layer with index [code]layer_id[/code]. </description> </method> <method name="set_constant_angular_velocity"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="velocity" type="float" /> <description> Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile. </description> </method> <method name="set_constant_linear_velocity"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="velocity" type="Vector2" /> <description> Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts. </description> </method> <method name="set_custom_data"> <return type="void" /> <argument index="0" name="layer_name" type="String" /> <argument index="1" name="value" type="Variant" /> <description> Sets the tile's custom data value for the TileSet custom data layer with name [code]layer_name[/code]. </description> </method> <method name="set_custom_data_by_layer_id"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="value" type="Variant" /> <description> Sets the tile's custom data value for the TileSet custom data layer with index [code]layer_id[/code]. </description> </method> <method name="set_navigation_polygon"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="navigation_polygon" type="NavigationPolygon" /> <description> Sets the navigation polygon for the TileSet navigation layer with index [code]layer_id[/code]. </description> </method> <method name="set_occluder"> <return type="void" /> <argument index="0" name="layer_id" type="int" /> <argument index="1" name="occluder_polygon" type="OccluderPolygon2D" /> <description> Sets the occluder for the TileSet occlusion layer with index [code]layer_id[/code]. </description> </method> <method name="set_peering_bit_terrain"> <return type="void" /> <argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" /> <argument index="1" name="terrain" type="int" /> <description> Sets the tile's terrain bit for the given [code]peering_bit[/code] direction. </description> </method> </methods> <members> <member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false"> </member> <member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false"> </member> <member name="material" type="ShaderMaterial" setter="set_material" getter="get_material"> </member> <member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)"> </member> <member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0"> </member> <member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1"> </member> <member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)"> </member> <member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false"> </member> <member name="y_sort_origin" type="int" setter="set_y_sort_origin" getter="get_y_sort_origin" default="0"> </member> <member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0"> </member> </members> <signals> <signal name="changed"> <description> </description> </signal> </signals> </class>