Textured progress bar.
A [ProgressBar] that uses textures to display fill percentage. Can be set to linear or radial mode.
Returns true if textures are stretched as nine-patches or false otherwise.
Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
Set if textures should be stretched as nine-patches.
Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
The fill direction. Uses FILL_* constants.
If [code]true[/code] textures will be stretched as [NinePatchRect]. Uses [code]stretch_margin[/code] properties (see below). Default value: [code]false[/code]
The offset amount for radial mode.
The amount of the texture to use for radial mode.
Start angle for radial mode.
Nine-patch texture offset for bottom margin.
Nine-patch texture offset for left margin.
Nine-patch texture offset for right margin.
Nine-patch texture offset for top margin.
The [Texture] that will be drawn over the progress bar.
The [Texture] used to display [code]value[/code].
The [Texture] that will be drawn under the progress bar.