<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureProgress" inherits="Range" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		Textured progress bar.
	</brief_description>
	<description>
		A [ProgressBar] that uses textures to display fill percentage. Can be set to linear or radial mode.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_fill_degrees">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_fill_mode">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="get_nine_patch_stretch" qualifiers="const">
			<return type="bool">
			</return>
			<description>
				Returns true if textures are stretched as nine-patches or false otherwise.
			</description>
		</method>
		<method name="get_over_texture" qualifiers="const">
			<return type="Texture">
			</return>
			<description>
			</description>
		</method>
		<method name="get_progress_texture" qualifiers="const">
			<return type="Texture">
			</return>
			<description>
			</description>
		</method>
		<method name="get_radial_center_offset">
			<return type="Vector2">
			</return>
			<description>
			</description>
		</method>
		<method name="get_radial_initial_angle">
			<return type="float">
			</return>
			<description>
			</description>
		</method>
		<method name="get_stretch_margin" qualifiers="const">
			<return type="int">
			</return>
			<argument index="0" name="margin" type="int" enum="Margin">
			</argument>
			<description>
				Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
			</description>
		</method>
		<method name="get_under_texture" qualifiers="const">
			<return type="Texture">
			</return>
			<description>
			</description>
		</method>
		<method name="set_fill_degrees">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_fill_mode">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="int">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_nine_patch_stretch">
			<return type="void">
			</return>
			<argument index="0" name="stretch" type="bool">
			</argument>
			<description>
				Set if textures should be stretched as nine-patches.
			</description>
		</method>
		<method name="set_over_texture">
			<return type="void">
			</return>
			<argument index="0" name="tex" type="Texture">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_progress_texture">
			<return type="void">
			</return>
			<argument index="0" name="tex" type="Texture">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_radial_center_offset">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="Vector2">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_radial_initial_angle">
			<return type="void">
			</return>
			<argument index="0" name="mode" type="float">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_stretch_margin">
			<return type="void">
			</return>
			<argument index="0" name="margin" type="int" enum="Margin">
			</argument>
			<argument index="1" name="value" type="int">
			</argument>
			<description>
				Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
			</description>
		</method>
		<method name="set_under_texture">
			<return type="void">
			</return>
			<argument index="0" name="tex" type="Texture">
			</argument>
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="fill_mode" type="int" setter="set_fill_mode" getter="get_fill_mode">
			The fill direction. Uses FILL_* constants.
		</member>
		<member name="nine_patch_stretch" type="bool" setter="set_nine_patch_stretch" getter="get_nine_patch_stretch">
			If [code]true[/code] textures will be stretched as [NinePatchRect]. Uses [code]stretch_margin[/code] properties (see below). Default value: [code]false[/code]
		</member>
		<member name="radial_center_offset" type="Vector2" setter="set_radial_center_offset" getter="get_radial_center_offset">
			The offset amount for radial mode.
		</member>
		<member name="radial_fill_degrees" type="float" setter="set_fill_degrees" getter="get_fill_degrees">
			The amount of the texture to use for radial mode.
		</member>
		<member name="radial_initial_angle" type="float" setter="set_radial_initial_angle" getter="get_radial_initial_angle">
			Start angle for radial mode.
		</member>
		<member name="stretch_margin_bottom" type="int" setter="set_stretch_margin" getter="get_stretch_margin">
			Nine-patch texture offset for bottom margin.
		</member>
		<member name="stretch_margin_left" type="int" setter="set_stretch_margin" getter="get_stretch_margin">
			Nine-patch texture offset for left margin.
		</member>
		<member name="stretch_margin_right" type="int" setter="set_stretch_margin" getter="get_stretch_margin">
			Nine-patch texture offset for right margin.
		</member>
		<member name="stretch_margin_top" type="int" setter="set_stretch_margin" getter="get_stretch_margin">
			Nine-patch texture offset for top margin.
		</member>
		<member name="texture_over" type="Texture" setter="set_over_texture" getter="get_over_texture">
			The [Texture] that will be drawn over the progress bar.
		</member>
		<member name="texture_progress" type="Texture" setter="set_progress_texture" getter="get_progress_texture">
			The [Texture] used to display [code]value[/code].
		</member>
		<member name="texture_under" type="Texture" setter="set_under_texture" getter="get_under_texture">
			The [Texture] that will be drawn under the progress bar.
		</member>
	</members>
	<constants>
		<constant name="FILL_LEFT_TO_RIGHT" value="0">
		</constant>
		<constant name="FILL_RIGHT_TO_LEFT" value="1">
		</constant>
		<constant name="FILL_TOP_TO_BOTTOM" value="2">
		</constant>
		<constant name="FILL_BOTTOM_TO_TOP" value="3">
		</constant>
		<constant name="FILL_CLOCKWISE" value="4">
		</constant>
		<constant name="FILL_COUNTER_CLOCKWISE" value="5">
		</constant>
	</constants>
</class>