Base class for 3D texture types.
Base class for [Texture2DArray], [Cubemap] and [CubemapArray]. Cannot be used directly, but contains all the functions necessary for accessing the derived resource types. Data is set on a per-layer basis. For [Texture2DArray]s, the layer specifies the array layer.
Returns the current format being used by this texture. See [enum Image.Format] for details.
Returns the height of the texture. Height is typically represented by the Y-axis.
Returns an [Image] resource with the data from specified [code]layer[/code].
Returns the width of the texture. Width is typically represented by the X-axis.