<?xml version="1.0" encoding="UTF-8" ?> <class name="TextureButton" inherits="BaseButton" category="Core" version="3.0.alpha.custom_build"> <brief_description> Texture-based button. Supports Pressed, Hover, Disabled and Focused states. </brief_description> <description> [code]TextureButton[/code] has the same functionality as [Button], except it uses sprites instead of Godot's [Theme] resource. It is faster to create, but it doesn't support localization like more complex Controls. The Normal state's texture is required. Others are optional. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="get_click_mask" qualifiers="const"> <return type="BitMap"> </return> <description> </description> </method> <method name="get_disabled_texture" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> <method name="get_expand" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="get_focused_texture" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> <method name="get_hover_texture" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> <method name="get_normal_texture" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> <method name="get_pressed_texture" qualifiers="const"> <return type="Texture"> </return> <description> </description> </method> <method name="get_stretch_mode" qualifiers="const"> <return type="int" enum="TextureButton.StretchMode"> </return> <description> </description> </method> <method name="set_click_mask"> <return type="void"> </return> <argument index="0" name="mask" type="BitMap"> </argument> <description> </description> </method> <method name="set_disabled_texture"> <return type="void"> </return> <argument index="0" name="texture" type="Texture"> </argument> <description> </description> </method> <method name="set_expand"> <return type="void"> </return> <argument index="0" name="p_expand" type="bool"> </argument> <description> </description> </method> <method name="set_focused_texture"> <return type="void"> </return> <argument index="0" name="texture" type="Texture"> </argument> <description> </description> </method> <method name="set_hover_texture"> <return type="void"> </return> <argument index="0" name="texture" type="Texture"> </argument> <description> </description> </method> <method name="set_normal_texture"> <return type="void"> </return> <argument index="0" name="texture" type="Texture"> </argument> <description> </description> </method> <method name="set_pressed_texture"> <return type="void"> </return> <argument index="0" name="texture" type="Texture"> </argument> <description> </description> </method> <method name="set_stretch_mode"> <return type="void"> </return> <argument index="0" name="p_mode" type="int" enum="TextureButton.StretchMode"> </argument> <description> </description> </method> </methods> <members> <member name="expand" type="bool" setter="set_expand" getter="get_expand"> If [code]true[/code] the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code] the texture will not scale with the node. Default value: [code]false[/code]. </member> <member name="stretch_mode" type="int" setter="set_stretch_mode" getter="get_stretch_mode" enum="TextureButton.StretchMode"> Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more. </member> <member name="texture_click_mask" type="BitMap" setter="set_click_mask" getter="get_click_mask"> Pure black and white [Bitmap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes. </member> <member name="texture_disabled" type="Texture" setter="set_disabled_texture" getter="get_disabled_texture"> Texture to display when the node is disabled. See [member BaseButton.disabled]. </member> <member name="texture_focused" type="Texture" setter="set_focused_texture" getter="get_focused_texture"> Texture to display when the node has mouse or keyboard focus. </member> <member name="texture_hover" type="Texture" setter="set_hover_texture" getter="get_hover_texture"> Texture to display when the mouse hovers the node. </member> <member name="texture_normal" type="Texture" setter="set_normal_texture" getter="get_normal_texture"> Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state. </member> <member name="texture_pressed" type="Texture" setter="set_pressed_texture" getter="get_pressed_texture"> Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the [member BaseButton.shortcut] key. </member> </members> <constants> <constant name="STRETCH_SCALE" value="0"> Scale to fit the node's bounding rectangle. </constant> <constant name="STRETCH_TILE" value="1"> Tile inside the node's bounding rectangle. </constant> <constant name="STRETCH_KEEP" value="2"> The texture keeps its original size and stays in the bounding rectangle's top-left corner. </constant> <constant name="STRETCH_KEEP_CENTERED" value="3"> The texture keeps its original size and stays centered in the node's bounding rectangle. </constant> <constant name="STRETCH_KEEP_ASPECT" value="4"> Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio. </constant> <constant name="STRETCH_KEEP_ASPECT_CENTERED" value="5"> Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio. </constant> <constant name="STRETCH_KEEP_ASPECT_COVERED" value="6"> Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits. </constant> </constants> </class>