Texture for 2D and 3D.
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control].
Textures are often created by loading them from a file. See [method @GDScript.load].
[Texture2D] is a base for other resources. It cannot be used directly.
[b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import.
Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code].
Draws the texture using a [CanvasItem] with the [RenderingServer] API.
Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API.
Returns the texture height.
Returns an [Image] that is a copy of data from this [Texture2D] (a new [Image] is created each time). [Image]s can be accessed and manipulated directly.
[b]Note:[/b] This will fetch the texture data from the GPU, which might cause performance problems when overused.
Returns the texture size.
Returns the texture width.
Returns [code]true[/code] if this [Texture2D] has an alpha channel.