<?xml version="1.0" encoding="UTF-8" ?> <class name="Texture2D" inherits="Texture" version="4.0"> <brief_description> Texture for 2D and 3D. </brief_description> <description> A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. </description> <tutorials> </tutorials> <methods> <method name="draw" qualifiers="const"> <return type="void"> </return> <argument index="0" name="canvas_item" type="RID"> </argument> <argument index="1" name="position" type="Vector2"> </argument> <argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="3" name="transpose" type="bool" default="false"> </argument> <argument index="4" name="normal_map" type="Texture2D" default="null"> </argument> <argument index="5" name="specular_map" type="Texture2D" default="null"> </argument> <argument index="6" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="7" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> </argument> <argument index="8" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> </argument> <description> Draws the texture using a [CanvasItem] with the [RenderingServer] API at the specified [code]position[/code]. </description> </method> <method name="draw_rect" qualifiers="const"> <return type="void"> </return> <argument index="0" name="canvas_item" type="RID"> </argument> <argument index="1" name="rect" type="Rect2"> </argument> <argument index="2" name="tile" type="bool"> </argument> <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="4" name="transpose" type="bool" default="false"> </argument> <argument index="5" name="normal_map" type="Texture2D" default="null"> </argument> <argument index="6" name="specular_map" type="Texture2D" default="null"> </argument> <argument index="7" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="8" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> </argument> <argument index="9" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> </argument> <description> Draws the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="draw_rect_region" qualifiers="const"> <return type="void"> </return> <argument index="0" name="canvas_item" type="RID"> </argument> <argument index="1" name="rect" type="Rect2"> </argument> <argument index="2" name="src_rect" type="Rect2"> </argument> <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="4" name="transpose" type="bool" default="false"> </argument> <argument index="5" name="normal_map" type="Texture2D" default="null"> </argument> <argument index="6" name="specular_map" type="Texture2D" default="null"> </argument> <argument index="7" name="specular_color_shininess" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="8" name="texture_filter" type="int" enum="RenderingServer.CanvasItemTextureFilter" default="0"> </argument> <argument index="9" name="texture_repeat" type="int" enum="RenderingServer.CanvasItemTextureRepeat" default="0"> </argument> <argument index="10" name="clip_uv" type="bool" default="true"> </argument> <description> Draws a part of the texture using a [CanvasItem] with the [RenderingServer] API. </description> </method> <method name="get_data" qualifiers="const"> <return type="Image"> </return> <description> Returns an [Image] with the data from this [Texture2D]. [Image]s can be accessed and manipulated directly. </description> </method> <method name="get_height" qualifiers="const"> <return type="int"> </return> <description> Returns the texture height. </description> </method> <method name="get_size" qualifiers="const"> <return type="Vector2"> </return> <description> Returns the texture size. </description> </method> <method name="get_width" qualifiers="const"> <return type="int"> </return> <description> Returns the texture width. </description> </method> <method name="has_alpha" qualifiers="const"> <return type="bool"> </return> <description> Returns [code]true[/code] if this [Texture2D] has an alpha channel. </description> </method> </methods> <constants> </constants> </class>