<?xml version="1.0" encoding="UTF-8" ?> <class name="Texture" inherits="Resource" category="Core" version="3.0-alpha"> <brief_description> Texture for 2D and 3D. </brief_description> <description> A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite] or GUI [Control]. </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="draw" qualifiers="const"> <return type="void"> </return> <argument index="0" name="canvas_item" type="RID"> </argument> <argument index="1" name="position" type="Vector2"> </argument> <argument index="2" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="3" name="transpose" type="bool" default="false"> </argument> <argument index="4" name="normal_map" type="Texture" default="null"> </argument> <description> </description> </method> <method name="draw_rect" qualifiers="const"> <return type="void"> </return> <argument index="0" name="canvas_item" type="RID"> </argument> <argument index="1" name="rect" type="Rect2"> </argument> <argument index="2" name="tile" type="bool"> </argument> <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="4" name="transpose" type="bool" default="false"> </argument> <argument index="5" name="normal_map" type="Texture" default="null"> </argument> <description> </description> </method> <method name="draw_rect_region" qualifiers="const"> <return type="void"> </return> <argument index="0" name="canvas_item" type="RID"> </argument> <argument index="1" name="rect" type="Rect2"> </argument> <argument index="2" name="src_rect" type="Rect2"> </argument> <argument index="3" name="modulate" type="Color" default="Color( 1, 1, 1, 1 )"> </argument> <argument index="4" name="transpose" type="bool" default="false"> </argument> <argument index="5" name="normal_map" type="Texture" default="null"> </argument> <argument index="6" name="clip_uv" type="bool" default="true"> </argument> <description> </description> </method> <method name="get_data" qualifiers="const"> <return type="Image"> </return> <description> </description> </method> <method name="get_flags" qualifiers="const"> <return type="int"> </return> <description> Return the current texture flags. </description> </method> <method name="get_height" qualifiers="const"> <return type="int"> </return> <description> Return the texture height. </description> </method> <method name="get_size" qualifiers="const"> <return type="Vector2"> </return> <description> Return the texture size. </description> </method> <method name="get_width" qualifiers="const"> <return type="int"> </return> <description> Return the texture width. </description> </method> <method name="has_alpha" qualifiers="const"> <return type="bool"> </return> <description> </description> </method> <method name="set_flags"> <return type="void"> </return> <argument index="0" name="flags" type="int"> </argument> <description> Change the texture flags. </description> </method> </methods> <constants> <constant name="FLAG_MIPMAPS" value="1"> Generate mipmaps, to enable smooth zooming out of the texture. </constant> <constant name="FLAG_REPEAT" value="2"> Repeat (instead of clamp to edge). </constant> <constant name="FLAG_FILTER" value="4"> Turn on magnifying filter, to enable smooth zooming in of the texture. </constant> <constant name="FLAGS_DEFAULT" value="7"> Default flags. Generate mipmaps, repeat, and filter are enabled. </constant> <constant name="FLAG_ANISOTROPIC_FILTER" value="8"> </constant> <constant name="FLAG_CONVERT_TO_LINEAR" value="16"> </constant> <constant name="FLAG_MIRRORED_REPEAT" value="32"> </constant> <constant name="FLAG_VIDEO_SURFACE" value="4096"> Texture is a video surface. </constant> </constants> </class>