Font loaded from a system font.
[b]Note:[/b] This class is implemented on iOS, Linux, macOS and Windows, on other platforms it will fallback to default theme font.
[SystemFont] loads a font from a system font with the first matching name from [member font_names].
It will attempt to match font style, but it's not guaranteed.
The returned font might be part of a font collection or be a variable font with OpenType "weight" and/or "italic" features set.
You can create [FontVariation] of the system font for fine control over its features.
Font anti-aliasing mode.
Array of fallback [Font]s.
Array of font family names to search, first matching font found is used.
Font style flags, see [enum TextServer.FontStyle].
If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting.
If set to [code]true[/code], generate mipmaps for the font textures.
Font hinting mode.
If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
Font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead.
Font glyph subpixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size.