Font loaded from a system font. [b]Note:[/b] This class is implemented on iOS, Linux, macOS and Windows, on other platforms it will fallback to default theme font. [SystemFont] loads a font from a system font with the first matching name from [member font_names]. It will attempt to match font style, but it's not guaranteed. The returned font might be part of a font collection or be a variable font with OpenType "weight" and/or "italic" features set. You can create [FontVariation] of the system font for fine control over its features. If set to [code]true[/code], font 8-bit anitialiased glyph rendering is supported and enabled. Array of fallback [Font]s. Array of font family names to search, first matching font found is used. Font style flags, see [enum TextServer.FontStyle]. If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting. If set to [code]true[/code], generate mipmaps for the font textures. Font hinting mode. If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data. Font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead. Font glyph sub-pixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size.