Font loaded from a system font.
[b]Note:[/b] This class is implemented on iOS, Linux, macOS and Windows, on other platforms it will fallback to default theme font.
[SystemFont] loads a font from a system font with the first matching name from [member font_names].
It will attempt to match font style, but it's not guaranteed.
The returned font might be part of a font collection or be a variable font with OpenType "weight" and/or "italic" features set.
You can create [FontVariation] of the system font for fine control over its features.
If set to [code]true[/code], font 8-bit anitialiased glyph rendering is supported and enabled.
Array of fallback [Font]s.
Array of font family names to search, first matching font found is used.
Font style flags, see [enum TextServer.FontStyle].
If set to [code]true[/code], auto-hinting is supported and preferred over font built-in hinting.
If set to [code]true[/code], generate mipmaps for the font textures.
Font hinting mode.
If set to [code]true[/code], glyphs of all sizes are rendered using single multichannel signed distance field generated from the dynamic font vector data.
Font oversampling factor, if set to [code]0.0[/code] global oversampling factor is used instead.
Font glyph sub-pixel positioning mode. Subpixel positioning provides shaper text and better kerning for smaller font sizes, at the cost of memory usage and font rasterization speed. Use [constant TextServer.SUBPIXEL_POSITIONING_AUTO] to automatically enable it based on the font size.