Creates a sub-view into the screen.
https://docs.godotengine.org/en/latest/tutorials/2d/2d_transforms.html
https://docs.godotengine.org/en/latest/tutorials/viewports/index.html
https://godotengine.org/asset-library/asset/127
https://godotengine.org/asset-library/asset/128
https://godotengine.org/asset-library/asset/129
https://godotengine.org/asset-library/asset/130
https://godotengine.org/asset-library/asset/541
https://godotengine.org/asset-library/asset/586
The clear mode when the sub-viewport is used as a render target.
[b]Note:[/b] This property is intended for 2D usage.
The update mode when the sub-viewport is used as a render target.
The width and height of the sub-viewport.
The 2D size override of the sub-viewport. If either the width or height is [code]0[/code], the override is disabled.
If [code]true[/code], the 2D size override affects stretch as well.
If [code]true[/code], the sub-viewport will be used in AR/VR process.
Always clear the render target before drawing.
Never clear the render target.
Clear the render target on the next frame, then switch to [constant CLEAR_MODE_NEVER].
Do not update the render target.
Update the render target once, then switch to [constant UPDATE_DISABLED].
Update the render target only when it is visible. This is the default value.
Update the render target only when its parent is visible.
Always update the render target.